I will start. I can't believe Chair released a rehash of the same game with minor "improvements" and glaring flaws. I hope you like a choppy game, because even on the iPad 2 scenes drop frames. In the introduction, which should be flawless to really "sell" the game to your customer- when meeting the first deathless boss- the entire cut scene chugs. But Chair made you pay 7 dollars already, so I guess they're out the moment they tricked you into hitting the buy button. Well played Chair. Well played. I hope you like your controls unresponsive. During fights, it is a roulette whether or not my dodges will be dodges. This is especially apparent when you have to avoid nearly impossible to dodge magic attacks. Not only are they lightning fast, but you have the extra hindrance of your dodges not going off! In the first infinity blade, I seemed to be able to pull off a scratch attacks for extra damage- while playing well. In the sequel, your best bet is to just focus on parrying, and only parrying.* The UI is still poorly navigated. Finding the items that you just received off an enemy and what items you can buy takes more effort than necessary. Enjoying searching through your bags, because you will send more time doing that an killing bad guys. Speaking of bad guys, almost all of the animations from the last game are rehashed. I sure hope you liked the old ones, because you get to see the all over again!* Subtitles appear and disappear to early, during cut scenes, making it impossible to play without headphones. So I hope you aren't hearing impaired. Just think of the disappearing text as a giant middle finger to your disability. This is less a flaw of a game, but more of a general question. Why aren't we allowed to free roam yet? You proved the technology to hold a open world for us to explore with the tech demo. Why can't we free roam a castle and encounter the enemies barring our way? Would add to the immersion of control, but I suppose that would create more work. Why work harder when you can: reuse the first code, not create a stable version to go Gold, and still have time to spend all our monies we gave you out of good faith. Lastly for the negatives, camera angles during battles. During the Thane boss battle, why the hell is the second camera angle positioned at my ankles? Dodging impossibly fast magic attacks and ridiculous chain attacks, when I can't even see my character sure is fun... Thank you for the "cinematic" approach, but I think being able to see my character during a fight is more important. Since I can't use my dodge buttons for combat, can I at the least have a option to use them to change the camera angle? A few positive points are as follows- Textures and environments have improved, but models and attacks still remain detail less during combat. One of those, "let's leave it up to their imagination" moves. I sure would like it if my sword actually cut things... Or if blood came out of us when we got hurt. Planned content sounds promising. All in all, I am really disappointed with my purchase. I will try to get a refund from Apple. And I will be posting this on many forums as possible. While many are praising the game, I think these criticisms are well founded, and repairable. Though they should have been prevented in the first place.