Insane Antutu Gpu Score for the new iPad Pro

Discussion in 'iPad' started by abn5x, Nov 6, 2018.

  1. abn5x, Nov 6, 2018
    Last edited: Nov 6, 2018

    abn5x macrumors member

    abn5x

    Joined:
    Jul 21, 2018
    #1
  2. frostbit3 macrumors member

    Joined:
    Jun 20, 2010
    #2
    I'm curious how this translates into real world performance. The GPU benchmarks are awesome, but I want to see what it can do in actual performance. Microsoft made a pretty bold statement of "Xbox One S Performance" so i'm curious if we'll actually see that kind of graphics performance out of games.
     
  3. abn5x thread starter macrumors member

    abn5x

    Joined:
    Jul 21, 2018
    #3
    I think that what apple said, was on overstatement as the current gen consoles have more RAM, so they can load more high quality textures, but overall I think there will be some amazing games coming to the iPad Pro in the future, the actual problem is that Devs are making games for the common lowest denominator.
     
  4. Marzel macrumors regular

    Joined:
    Sep 12, 2018
    #4
    I mean it's up to app developers to take advantage of the new iPads. Also, even if the graphics performance is comparable to Xbox's, you'll need a pretty big budget to develop a comparable game that obviously the iPad's hardcore games market doesn't justify.
     
  5. macduke macrumors G4

    macduke

    Joined:
    Jun 27, 2007
    Location:
    Central U.S.
    #5
    Depends. If you have the 6GB model it might be close. I wouldn't doubt the overhead of the Xbox OS (whatever it's called) is higher than that of iOS in terms of RAM usage as well. And if we're only talking about 1080p graphics, they don't need to be crazy. For instance my One X has four times higher resolution but only 50% more RAM at 12GB. Might affect draw distance or texture pop-in by a small amount.

    --

    To respond to the OP, there probably won't be many games that can take advantage of this for a while.
     
  6. UnLiMiTeD558 macrumors 6502a

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    Dec 20, 2009
    #6
    Finally! I been waiting fora damn reviewer to run this one
     
  7. Mabus51 macrumors 65816

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    Aug 16, 2007
    #7
    Microsoft didn’t make that statement. Apple did and Ubisoft ran with it stating their crappy mobile game is running at 120fps. Of course it was, it’s a crappy free2play mobile game. I wanna see this try and push something real like a quality console level game. Otherwise the GPU is just untouched unless you’re using CAD or Photoshop type design apps.
     
  8. frostbit3 macrumors member

    Joined:
    Jun 20, 2010
    #8
    Yup, you're right. Meant to say "Apple" not M$, not sure why I put M$.

    Thanks
     
  9. unobtainium macrumors 68020

    Joined:
    Mar 27, 2011
    #9
    No games will take advantage of it. The install base is too small. Most games target the mid-lower end of iDevices.
     

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8 November 6, 2018