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Discombobulated

macrumors newbie
Original poster
Apr 14, 2012
2
0
Hi everyone, I just bought Age of Empires III for Mac but after installing and updating it the program keeps on "quitting unexpectedly" right after the splash screen. I am running Mac OS Lion so I know there might be compatibility issues considering AoE III is a pretty old game. The most recent update is supposed to make it work on Lion (but not for me). So does anyone know if I need to install it in a specific way? Is there anything I can do to overcome this problem? Any help would be much appreciated!
 
Crash Report

Hi, here is the detailed crash report. Can someone help me identify what might have gone wrong here?

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Process: Age of Empires III [966]
Path: /Applications/Age of Empires III.app/Contents/MacOS/Age of Empires III
Identifier: com.macsoft.age3
Version: 1.0.6 (1.0.6)
Code Type: X86 (Native)
Parent Process: launchd [146]

Date/Time: 2012-04-14 21:12:33.850 +0100
OS Version: Mac OS X 10.7.3 (11D50)
Report Version: 9

Interval Since Last Report: 79419 sec
Crashes Since Last Report: 43
Per-App Interval Since Last Report: 251 sec
Per-App Crashes Since Last Report: 33
Anonymous UUID: 1C90A43F-16E0-4B6F-8800-7B37561538C6

Crashed Thread: 0 Dispatch queue: com.apple.main-thread

Exception Type: EXC_BAD_ACCESS (SIGBUS)
Exception Codes: KERN_PROTECTION_FAILURE at 0x0000000000000000

VM Regions Near 0:
--> __PAGEZERO 0000000000000000-0000000000001000 [ 4K] ---/--- SM=NUL /Applications/Age of Empires III.app/Contents/MacOS/Age of Empires III
__TEXT 0000000000001000-00000000008d1000 [ 9024K] r-x/rwx SM=COW /Applications/Age of Empires III.app/Contents/MacOS/Age of Empires III

Application Specific Information:
objc[966]: garbage collection is OFF

Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 com.macsoft.age3 0x00021b60 non-virtual thunk to IDirect3DCubeTexture9_Mac::AddDirtyRect(_D3DCUBEMAP_FACES, tagRECT const*) + 18558
1 com.macsoft.age3 0x0001c308 ID3DXBuffer_Mac::GetBufferSize() + 7072
2 com.macsoft.age3 0x001da20d BAlignedArray<BXMLConglomerator::BFileInfo*, 4, true, true, false>::eek:perator[](unsigned int) const + 52813
3 com.macsoft.age3 0x001da865 BAlignedArray<BXMLConglomerator::BFileInfo*, 4, true, true, false>::eek:perator[](unsigned int) const + 54437
4 com.macsoft.age3 0x00439900 BSimpleArray<BTriggerArmyInfo>::~BSimpleArray() + 76122
5 com.macsoft.age3 0x002e5798 BSimpleArray<BWallCheckResult>::add(BWallCheckResult const&) + 4804
6 com.macsoft.age3 0x002e8754 BSimpleArray<BWallCheckResult>::add(BWallCheckResult const&) + 17024
7 com.macsoft.age3 0x002e9ccb BSimpleArray<BWallCheckResult>::add(BWallCheckResult const&) + 22519
8 com.macsoft.age3 0x00002f31 0x1000 + 7985
9 com.macsoft.age3 0x00002d46 0x1000 + 7494

Thread 1:: Dispatch queue: com.apple.libdispatch-manager
0 libsystem_kernel.dylib 0x926f290a kevent + 10
1 libdispatch.dylib 0x9887dc58 _dispatch_mgr_invoke + 969
2 libdispatch.dylib 0x9887c6a7 _dispatch_mgr_thread + 53

Thread 2:
0 libsystem_kernel.dylib 0x926f202e __workq_kernreturn + 10
1 libsystem_c.dylib 0x98d74ccf _pthread_wqthread + 773
2 libsystem_c.dylib 0x98d766fe start_wqthread + 30

Thread 3:
0 libsystem_kernel.dylib 0x926f202e __workq_kernreturn + 10
1 libsystem_c.dylib 0x98d74ccf _pthread_wqthread + 773
2 libsystem_c.dylib 0x98d766fe start_wqthread + 30

Thread 4:
0 libsystem_kernel.dylib 0x926f202e __workq_kernreturn + 10
1 libsystem_c.dylib 0x98d74ccf _pthread_wqthread + 773
2 libsystem_c.dylib 0x98d766fe start_wqthread + 30

Thread 5:
0 libsystem_kernel.dylib 0x926f202e __workq_kernreturn + 10
1 libsystem_c.dylib 0x98d74ccf _pthread_wqthread + 773
2 libsystem_c.dylib 0x98d766fe start_wqthread + 30

Thread 0 crashed with X86 Thread State (32-bit):
eax: 0x00000000 ebx: 0x0d027000 ecx: 0x01f0e7ab edx: 0x8876086c
edi: 0x0d027000 esi: 0x8876086c ebp: 0xbfffeb18 esp: 0xbfffeaf0
ss: 0x00000023 efl: 0x00010286 eip: 0x00021b60 cs: 0x0000001b
ds: 0x00000023 es: 0x00000023 fs: 0x00000000 gs: 0x0000000f
cr2: 0x00000000
Logical CPU: 4

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... goes on too long, due to character limit I couldn't post the whole report.
 
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