Installing Age of Empires III on Mac OS Lion

Discussion in 'Mac OS X Lion (10.7)' started by Discombobulated, Apr 14, 2012.

  1. Discombobulated macrumors newbie

    Joined:
    Apr 14, 2012
    #1
    Hi everyone, I just bought Age of Empires III for Mac but after installing and updating it the program keeps on "quitting unexpectedly" right after the splash screen. I am running Mac OS Lion so I know there might be compatibility issues considering AoE III is a pretty old game. The most recent update is supposed to make it work on Lion (but not for me). So does anyone know if I need to install it in a specific way? Is there anything I can do to overcome this problem? Any help would be much appreciated!
     
  2. Discombobulated thread starter macrumors newbie

    Joined:
    Apr 14, 2012
    #2
    Crash Report

    Hi, here is the detailed crash report. Can someone help me identify what might have gone wrong here?

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    Process: Age of Empires III [966]
    Path: /Applications/Age of Empires III.app/Contents/MacOS/Age of Empires III
    Identifier: com.macsoft.age3
    Version: 1.0.6 (1.0.6)
    Code Type: X86 (Native)
    Parent Process: launchd [146]

    Date/Time: 2012-04-14 21:12:33.850 +0100
    OS Version: Mac OS X 10.7.3 (11D50)
    Report Version: 9

    Interval Since Last Report: 79419 sec
    Crashes Since Last Report: 43
    Per-App Interval Since Last Report: 251 sec
    Per-App Crashes Since Last Report: 33
    Anonymous UUID: 1C90A43F-16E0-4B6F-8800-7B37561538C6

    Crashed Thread: 0 Dispatch queue: com.apple.main-thread

    Exception Type: EXC_BAD_ACCESS (SIGBUS)
    Exception Codes: KERN_PROTECTION_FAILURE at 0x0000000000000000

    VM Regions Near 0:
    --> __PAGEZERO 0000000000000000-0000000000001000 [ 4K] ---/--- SM=NUL /Applications/Age of Empires III.app/Contents/MacOS/Age of Empires III
    __TEXT 0000000000001000-00000000008d1000 [ 9024K] r-x/rwx SM=COW /Applications/Age of Empires III.app/Contents/MacOS/Age of Empires III

    Application Specific Information:
    objc[966]: garbage collection is OFF

    Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
    0 com.macsoft.age3 0x00021b60 non-virtual thunk to IDirect3DCubeTexture9_Mac::AddDirtyRect(_D3DCUBEMAP_FACES, tagRECT const*) + 18558
    1 com.macsoft.age3 0x0001c308 ID3DXBuffer_Mac::GetBufferSize() + 7072
    2 com.macsoft.age3 0x001da20d BAlignedArray<BXMLConglomerator::BFileInfo*, 4, true, true, false>::eek:perator[](unsigned int) const + 52813
    3 com.macsoft.age3 0x001da865 BAlignedArray<BXMLConglomerator::BFileInfo*, 4, true, true, false>::eek:perator[](unsigned int) const + 54437
    4 com.macsoft.age3 0x00439900 BSimpleArray<BTriggerArmyInfo>::~BSimpleArray() + 76122
    5 com.macsoft.age3 0x002e5798 BSimpleArray<BWallCheckResult>::add(BWallCheckResult const&) + 4804
    6 com.macsoft.age3 0x002e8754 BSimpleArray<BWallCheckResult>::add(BWallCheckResult const&) + 17024
    7 com.macsoft.age3 0x002e9ccb BSimpleArray<BWallCheckResult>::add(BWallCheckResult const&) + 22519
    8 com.macsoft.age3 0x00002f31 0x1000 + 7985
    9 com.macsoft.age3 0x00002d46 0x1000 + 7494

    Thread 1:: Dispatch queue: com.apple.libdispatch-manager
    0 libsystem_kernel.dylib 0x926f290a kevent + 10
    1 libdispatch.dylib 0x9887dc58 _dispatch_mgr_invoke + 969
    2 libdispatch.dylib 0x9887c6a7 _dispatch_mgr_thread + 53

    Thread 2:
    0 libsystem_kernel.dylib 0x926f202e __workq_kernreturn + 10
    1 libsystem_c.dylib 0x98d74ccf _pthread_wqthread + 773
    2 libsystem_c.dylib 0x98d766fe start_wqthread + 30

    Thread 3:
    0 libsystem_kernel.dylib 0x926f202e __workq_kernreturn + 10
    1 libsystem_c.dylib 0x98d74ccf _pthread_wqthread + 773
    2 libsystem_c.dylib 0x98d766fe start_wqthread + 30

    Thread 4:
    0 libsystem_kernel.dylib 0x926f202e __workq_kernreturn + 10
    1 libsystem_c.dylib 0x98d74ccf _pthread_wqthread + 773
    2 libsystem_c.dylib 0x98d766fe start_wqthread + 30

    Thread 5:
    0 libsystem_kernel.dylib 0x926f202e __workq_kernreturn + 10
    1 libsystem_c.dylib 0x98d74ccf _pthread_wqthread + 773
    2 libsystem_c.dylib 0x98d766fe start_wqthread + 30

    Thread 0 crashed with X86 Thread State (32-bit):
    eax: 0x00000000 ebx: 0x0d027000 ecx: 0x01f0e7ab edx: 0x8876086c
    edi: 0x0d027000 esi: 0x8876086c ebp: 0xbfffeb18 esp: 0xbfffeaf0
    ss: 0x00000023 efl: 0x00010286 eip: 0x00021b60 cs: 0x0000001b
    ds: 0x00000023 es: 0x00000023 fs: 0x00000000 gs: 0x0000000f
    cr2: 0x00000000
    Logical CPU: 4

    -----

    ... goes on too long, due to character limit I couldn't post the whole report.
     

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