Hi community, I am a long-time game developer having worked for companies like Konami, Ion Storm, EA, and a few others. I recently bought a Mac, on which I have limited experience, and I've been attempting to prototype a demo in OpenGL. So I got my landscape engine 'complete' (very basic) and then I found this magic engine called SDL. This might save me some work....originally I was attempting to create a standard game loop but none of the timer stuff worked with a Cocoa OpenGLView and somehow, the parent window class can't communicate with the child OpenGL window... blah, blah, blah,... Installing the SDL has been a hoot : it's taken on a life of its own and instead of developing a game engine... well, I've gotten nothing done while I attempt to install the SDL. After 2 downloads and many attempts at copying SDL.Framework to "MacintoshHD/Library/Frameworks" along with copying the headers directory into a new project, and such, this has been almost a week wasted (roughly 10 hours). Is there a clear tutorial on installing the SDL? I really am hoping for something that will allow me to open up XCode, click on File/New, and find the SDL OpenGL project as an option. This has so far, not worked. I currently have XCode 3.0 installed and I am attempting to install a version of SDL dated in 2008 (1.2.13). Barring that, is there a different way to use SDL that isn't so hard to do? Thanks ahead.