It doesn't really matter.
Because the GMA 950 uses system RAM for its video RAM, it only really needs to claim enough RAM to fill the frame buffer, for which, 64 MB is sufficient for any resolution, up to and including the 30" Cinema Display. Anything extra on a 'real' video card is for holding textures.
Well, there is a standard in place that allows a video card to use main system RAM to hold textures in case its onboard RAM isn't big enough. In the case of the GMA 950, since it's using system RAM anyway, why bother 'dedicating' it to the video chip when the video chip can just use up 'unclaimed' system RAM when it needs to anyway?
nVidia made a big deal out of this capability a few years ago, releasing a low-end video card that only had enough RAM for the frame buffer, relying solely on system RAM for textures. This went against what video card manufacturers were doing at the time (and are still doing,) and made the cards significantly cheaper, while not reducing performance by a noticeable amount. Unfortunately, people saw a low-end ATI with 64 MB of RAM, or a low-end nVidia with 8 MB, and went with the ATI, even though the nVidia was effectively 'greater than 64 MB' when in real use.
The only time that the amount of dedicated video memory actually matters on a GMA 950 is for games that insist on having a certain minimum amount of reported video RAM.