You were absolutely right to wait today, the Windows ARM environment is finally mature enough for serious, productive use. But let’s be honest:
that’s not thanks to Microsoft. The truth is,
Apple is the one who jump-started the ARM desktop ecosystem.
Windows on ARM has existed
since 2012, starting with Windows RT and later with devices like the Surface Pro X. But for
eight years, Microsoft left that platform in a half-baked state:
- no proper emulator,
- incomplete development tools,
- limited support in Visual Studio,
- and almost no native ARM software from third-party developers.
Users were stuck with slow x86 emulation, and developers had little to no incentive to adapt. 😣
Then in
2020, Apple launched the M1 chips — and took a completely different approach:
- blazing performance, even in Gen 1,
- dev tools ready on day one,
- Rosetta 2, an emulation layer that actually worked,
- and above all, real pressure on the software industry to recompile for ARM.
Within months, major developers who had ignored Windows ARM for years were suddenly pushing native ARM builds (but for macOS). The key is that many of those apps and frameworks (Electron, Chromium, Unity, Qt, etc.) are cross-platform. So now,
those same native builds also work on Windows ARM, by extension. But only because Apple forced the market to move.
So yes today Windows ARM is actually viable. But let’s be clear:
we got here because of Apple’s momentum, not Microsoft’s vision. If we had waited for Microsoft alone to lead the ARM transition, we might still be waiting in 2030. 😜