Introducing Hoopla Gems: A Polyomino puzzle game

Discussion in 'iOS Apps' started by sidd4friends, Jan 20, 2014.

  1. sidd4friends, Jan 20, 2014
    Last edited: Apr 30, 2014

    sidd4friends macrumors member

    Joined:
    Jan 20, 2014
    Location:
    India
    #1
    After a lot of hard work, blood and sweat....finally our game is ready to be introduced to the world. Can't feel prouder to introduce Hoopla Gems to all of you. This is our first game; first game for Frolicode and hopefully this is just the start of a long journey.

    The game involves a combination of different colors and shapes. The player at every turn would need to chose the correct color for every situation depending upon the state of the grid. One wrong move would end the game for the player. The game has a lot of power ups with multiple twists and turns.

    Please find below the gameplay trailer of Hoopla Gems. Let us know your views :)

    https://www.youtube.com/watch?v=9ampjxdA2dY&feature=youtu.be

    Given below are some of the screnshots of the game. For some reason they are coming broken and unable to display the thumbnails. Please click on them to view. Sorry for the inconvinience :)
     

    Attached Files:

  2. sidd4friends thread starter macrumors member

    Joined:
    Jan 20, 2014
    Location:
    India
    #2
    What kind of Ads are you ok with in the game?

    Hello friends, we had a little confusion so thought about asking you all to help us out. Being a completely free game, we are planning to introduce ads in Hoopla Gems.

    We have mainly two kind of ads to display, Banner Ads which come at the bottom of the screen during gameplay or Full page ads which would only come when the game ends or at the start of the game.

    I am of the opinion that the game should have only Full Page ads and not Banner ads so that nothing is coming in between the gameplay. On the other hand, my friend is of the opinion to introduce Banner ads as well.
    What do you guys suggest we should do? Should we go with Full Page Interstitials or only Banner ads? What is the ideal place to place these ads in the game? Any kind of suggestion is highly appreciated. Thanks :)
     

    Attached Files:

  3. sidd4friends thread starter macrumors member

    Joined:
    Jan 20, 2014
    Location:
    India
    #3
    Introduction of different characters: Hoopla & Poopla in the game

    Hoopla Gems would be featuring two unique brothers. Mr. Hoopla & Mr. Poopla. Born as twin brothers, they have very different personalities. Hoopla is there to help you in the game, make it easier for you whereas the arrival of Poopla would generally mean signal of doomsday.

    We decided to introduce these two characters in the game as it would bring a unique twist to a puzzle game where the dynamics of the game can change for better or worse at any turn.

    What do you think about these two characters? Do you like them, love them or simply hate them Do you think these kind of characters would work in a puzzle game? Please let us know your views as they (both the characters & your views) are extremely valuable to us :)
     

    Attached Files:

  4. sidd4friends thread starter macrumors member

    Joined:
    Jan 20, 2014
    Location:
    India
    #4
    Question about leaderboards….any suggestions is welcome

    We have implemented leaderboards in H but it requires the player to get out of the game and then log into their leaderboard accounts. This would take him away from the game, which is not the ideal scenario. So the question: Is there any way around this? How do you guy implement leaderboard in your games? Is there any third party service that you can recommend? Any kind of suggestion or recommendation is welcome. Thanks :)
     

    Attached Files:

  5. sidd4friends thread starter macrumors member

    Joined:
    Jan 20, 2014
    Location:
    India
    #5
    How to work with the growing device fragmentation?

    We are developing Hoopla Gems for both iOS and Android but the device fragmentation has been a problem for us. I guess it is something we are game developers have to deal with. Apple for the first time launch 2 phones last year with reports coming in that they are planning to launch more variants. Android is already hugely fragmented and with games being released on multiple platforms simultaneously, how do you guys deal with the increasing fragmentation?

    For ex: which screen size do you develop art for first? Which OS do you target first? Is there any best practice that you follow for porting to multiple devices?
     
  6. sidd4friends thread starter macrumors member

    Joined:
    Jan 20, 2014
    Location:
    India
    #6
    The Powers to be....

    There would have a number of powers that the player can use to make his life easier. These powers can be earned from inside the game and can change the complexion of the game in a single turn. Getting them would not only depend on the skill of the player but also on the stroke of luck. I am giving below a brief description of these powers along with their icons. Please let us know you’re your views. Any & all kind of comments are welcome

    Bonanza: Allows the player to earn double the score for a limited period of time.

    Antigravity: Freezes the game for a single turn. Your best ally while staring at death.

    Reshuffle: Reshuffle the cards dealt by fate to you. Changes the set of choices presented to the player.

    Masterstroke: Befitting the name, play the master stroke to clear out huge number of shapes in a single move.

    [​IMG]
     
  7. sidd4friends thread starter macrumors member

    Joined:
    Jan 20, 2014
    Location:
    India
    #7

Share This Page