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So let's stop pretending Apple is providing "greater exposure and profitability" for them. Those multi-billion dollar corporations like Epic definitely don't need Apple's App Store to that have - the App Store and its 30% commission is in fact their biggest detractor in terms of profitability.

Also, there's good reason they're billion dollar companies: Cause their apps are raking in much more money than your small indy developer. A multi-billion dollar corporation that is stuck with anticompetitive supplier pricing will cost the consumers (as a whole) much more than small developers.
I haven't seen any evidence that Epic wasn't profitable on iOS. I see no reason why Apple shouldn't be entitled to compensation for the value they provide Epic.

And, of course, there is no reason that consumers would be affected by the 30% commission on IAP for Epic games. Epic would presumably maximize their revenue regardless of the commission they are paying. If they make the most revenue at $10 per thingamabob, why would they reduce that price and bring in less money?
 
So let's stop pretending Apple is providing "greater exposure and profitability" for them. Those multi-billion dollar corporations like Epic definitely don't need Apple's App Store to that have - the App Store and its 30% commission is in fact their biggest detractor in terms of profitability.

Also, there's good reason they're billion dollar companies: Cause their apps are raking in much more money than your small indy developer. A multi-billion dollar corporation that is stuck with anticompetitive supplier pricing will cost the consumers (as a whole) much more than small developers.


They can do with their user data whatever they want. It's not as if Apple is limiting them them in any serious way. Just declare that you collect - that's it. And more often than not, you're going to get away with not declaring it (unless you access certain system resource out of your sandbox - but again: That's not App Store security, that's OS-level security).


It's limited to use in enterprise to protect Apple's business model of having a monopoly on app distribution to unaffiliated end users/consumers.


Apps signed through enterprise certificates can be installed by the average joe (you just need to trust the developer - pretty much the same as on macOS). That's the point.


Not at all. Apple controls the hardware and can lock bootloaders - the entire system depends on a chain of digital signatures. Just as they can easily remove the ability to run unsigned (unnotarised by Apple) apps from the OS in a heartbeat, they can do the same for non-App-Store apps.

They just aren't doing it for business reasons. There is absolutely nothing preventing Apple from locking down macOS - thereby making it much more secure - tomorrow.


From a technical standpoint they are pretty much the same. The difference is just the degree of freedom Apple is allowing. Which is determined primarily as a business decision and by historical considerations.

So do lawmakers: There's a history of competition and innovation in computer software - which was brought on not by monopolies of app distribution - but by free app distribution.
But they’re limited by Apple in what types of user data they can collect, and Apple’s restrictions are enforced by the App Store rules and Apple’s verification process. That’s the point.

And yet more assumptions by you on Apple’s motives here. You just say as a matter of fact “They’re limiting it to Enterprise Developer Certificates to protect their monopoly”, but that’s just your opinion. Yet you state it as a fact. Apple has provided several legitimate reasons and considerations behind their App Store system and restrictions on sideloading, why should I take your opinion as true over the reasons Apple’s provided?

And they couldn’t lock down sideloading on macOS without making serious issues with the current system. Lots of Mac software isn’t even available in the Mac App Store yet, so would just become completely unavailable. It would be a big problem for current Mac users who would lose access to lots of software they currently use. So again, no, it isn’t the same situation, because with macOS they have to consider the users who have been sideloading software on macOS already for years, while the other has never supported sideloading and never needs to. Also, as I pointed out, iOS is a bigger target.
 
I haven't seen any evidence that Epic wasn't profitable on iOS. I see no reason why Apple shouldn't be entitled to compensation for the value they provide Epic.

And, of course, there is no reason that consumers would be affected by the 30% commission on IAP for Epic games. Epic would presumably maximize their revenue regardless of the commission they are paying. If they make the most revenue at $10 per thingamabob, why would they reduce that price and bring in less money?
Exactly! 👍🏻
 
I see no reason why Apple shouldn't be entitled to compensation for the value they provide Epic.
Epic needs payment processing and licensing.
Fortnite really doesn't need to be promoted by Apple on the App Store and what not - let alone at a 30% commission on all transactions. It's popular enough on its own. So is Spotify or Netflix. If anything, Apple are providing services that Epic neither wants nor requires (considering the commission rate).

Epic would presumably maximize their revenue regardless of the commission they are paying
That's a mere presumption. Well-known and popular as they are, it's not as if Epic's games aren't competing with other developers' offerings on the App Store. Once you remove the glass floor of Apple's commissions, prices can still decrease.

And they couldn’t lock down sideloading on macOS without making serious issues with the current system. Lots of Mac software isn’t even available in the Mac App Store yet
They could technically - though obviously not overnight, without considerable damage to the ecosystem and users. But the disruption isn't any higher than a change of operating system (OS9 > OS X) or processor architecture (32bit > 64bit, or x64 > ARM), if access is phased out over a certain transitional period of time. And users are still free to use legacy system to run their apps.

“They’re limiting it to Enterprise Developer Certificates to protect their monopoly”, but that’s just your opinion. Yet you state it as a fact (...) Apple has provided several legitimate reasons and considerations behind their App Store system and restrictions on sideloading
One indication is the fact that they don't provide the same security on other platforms (macOS) - even though people store sensitive data or make financial transactions that are just as high-value or more on Macs as they do on iPhones.

Another is that Apple has been caught to make up and bend its own rules to disallow certain apps - for purely anticompetitive motives:

https://www.theverge.com/2020/8/6/2...le-stadia-ios-app-store-guidelines-violations
https://www.theverge.com/2020/9/18/...ming-xcloud-stadia-app-store-guidelines-rules

There is no justification from a security or privacy standpoint to disallow game streaming service apps. Heck, if you're purportedly so concerned about security, forcing developers to make every streamed game into a separate app makes the environment less secure. Neither is there any justification from a content perspective. Does Apple review every song streamed by Spotify, book offered by Kindle or film streamed by Netflix. They don't.

Lastly, my opinion that gatekeepers unfairly exploit their position for their own gain - and that includes pricing - is shared by European lawmakers. It is implied as reason for drafting this law (the Digital Markets Act).
 
Yet more assumptions by you on Apple’s motives here. You just say as a matter of fact “They’re limiting it to Enterprise Developer Certificates to protect their monopoly”, but that’s just your opinion
Let's not pretend you and @BaldiMac aren't full of your own (shared) assumptions, shall we?

Epic Games are just about the money
Epic would presumably maximize their revenue regardless of the commission they are paying. If they make the most revenue at $10 per thingamabob, why would they reduce that price and bring in less money?
👉 I posit that Epic would take a few percentage points for itself - and pass on the rest (let's say 50%) of the savings in commissions to consumers.

There's no reason to doubt that they couldn't do their own in-app purchasing and payment processing for like 10% (and that's being generous) instead of Apple's 30% commission. A 10% savings (half of the 20% saved by Epic) for consumers would be great savings for consumers.
 
Epic needs payment processing and licensing.
Fortnite really doesn't need to be promoted by Apple on the App Store and what not - let alone at a 30% commission on all transactions. It's popular enough on its own. So is Spotify or Netflix. If anything, Apple are providing services that Epic neither wants nor requires (considering the commission rate).


That's a mere presumption. Well-known and popular as they are, it's not as if Epic's games aren't competing with other developers' offerings on the App Store. Once you remove the glass floor of Apple's commissions, prices can still decrease.


They could technically - though obviously not overnight, without considerable damage to the ecosystem and users. But the disruption isn't any higher than a change of operating system (OS9 > OS X) or processor architecture (32bit > 64bit, or x64 > ARM), if access is phased out over a certain transitional period of time. And users are still free to use legacy system to run their apps.


One indication is the fact that they don't provide the same security on other platforms (macOS) - even though people store sensitive data or make financial transactions that are just as high-value or more on Macs as they do on iPhones.

Another is that Apple has been caught to make up and bend its own rules to disallow certain apps - for purely anticompetitive motives:

https://www.theverge.com/2020/8/6/2...le-stadia-ios-app-store-guidelines-violations
https://www.theverge.com/2020/9/18/...ming-xcloud-stadia-app-store-guidelines-rules

There is no justification from a security or privacy standpoint to disallow game streaming service apps. Heck, if you're purportedly so concerned about security, forcing developers to make every streamed game into a separate app makes the environment less secure. Neither is there any justification from a content perspective. Does Apple review every song streamed by Spotify, book offered by Kindle or film streamed by Netflix. They don't.

Lastly, my opinion that gatekeepers unfairly exploit their position for their own gain - and that includes pricing - is shared by European lawmakers. It is implied as reason for drafting this law (the Digital Markets Act).
Again, sure, technically, they could lock down sideloading on macOS. But practically they can’t without breaking at least 50% of the functionality of the Mac, since, like I said before, many very important Mac apps aren’t available yet in the Mac App Store. Besides, they have tried to make it somewhat more secure with systems that can scan for malicious code in sideloaded apps, restricting system access that sideloaded apps are provided (which btw, is controversial among many Mac users because some software needs more system access and so they have to try to go into the system and grant access and whatnot), and several other things.
 
Epic needs payment processing and licensing.
Fortnite really doesn't need to be promoted by Apple on the App Store and what not - let alone at a 30% commission on all transactions. It's popular enough on its own. So is Spotify or Netflix. If anything, Apple are providing services that Epic neither wants nor requires (considering the commission rate).
If you have to frame your argument deceptively, then it's probably not a good argument. Epic also needs the platform that Apple provides including its ongoing development.

That's a mere presumption.
Hence, the word "presumably". Great call there!

Well-known and popular as they are, it's not as if Epic's games aren't competing with other developers' offerings on the App Store. Once you remove the glass floor of Apple's commissions, prices can still decrease.
Except pricing on the App Store is already extremely low, so I don't know what you are getting at here. Why are you presuming that Epic would pass up extra revenue out of the goodness of their heart?

Epic's own pricing experiments show no significant decrease in pricing with lower commissions.
 
Epic needs payment processing and licensing.
Fortnite really doesn't need to be promoted by Apple on the App Store and what not - let alone at a 30% commission on all transactions. It's popular enough on its own. So is Spotify or Netflix. If anything, Apple are providing services that Epic neither wants nor requires (considering the commission rate).


That's a mere presumption. Well-known and popular as they are, it's not as if Epic's games aren't competing with other developers' offerings on the App Store. Once you remove the glass floor of Apple's commissions, prices can still decrease.


They could technically - though obviously not overnight, without considerable damage to the ecosystem and users. But the disruption isn't any higher than a change of operating system (OS9 > OS X) or processor architecture (32bit > 64bit, or x64 > ARM), if access is phased out over a certain transitional period of time. And users are still free to use legacy system to run their apps.


One indication is the fact that they don't provide the same security on other platforms (macOS) - even though people store sensitive data or make financial transactions that are just as high-value or more on Macs as they do on iPhones.

Another is that Apple has been caught to make up and bend its own rules to disallow certain apps - for purely anticompetitive motives:

https://www.theverge.com/2020/8/6/2...le-stadia-ios-app-store-guidelines-violations
https://www.theverge.com/2020/9/18/...ming-xcloud-stadia-app-store-guidelines-rules

There is no justification from a security or privacy standpoint to disallow game streaming service apps. Heck, if you're purportedly so concerned about security, forcing developers to make every streamed game into a separate app makes the environment less secure. Neither is there any justification from a content perspective. Does Apple review every song streamed by Spotify, book offered by Kindle or film streamed by Netflix. They don't.

Lastly, my opinion that gatekeepers unfairly exploit their position for their own gain - and that includes pricing - is shared by European lawmakers. It is implied as reason for drafting this law (the Digital Markets Act).
As to your point about them not restricting sideloading on macOS as “proof” that Apple’s just doing it for money, we’ve already covered that ground. macOS already supported sideloading, and removing it now would negatively impact the functionality of the OS, so in that situation, rather than remove it, Apple’s been trying to make it more secure via changes they’ve made to it. They’ve acknowledged it’s a less secure system, but in the case of macOS, it’s kind of a necessary evil for macOS to be very useful. However, iOS, is useful without sideloading, because it’s App Store is filled to the brim with useful apps.
 
Let's not pretend you and @BaldiMac aren't full of your own (shared) assumptions, shall we?




👉 I posit that Epic would take a few percentage points for itself - and pass on the rest (let's say 50%) of the savings in commissions to consumers.

There's no reason to doubt that they couldn't do their own in-app purchasing and payment processing for like 10% (and that's being generous) instead of Apple's 30% commission. A 10% savings (half of the 20% saved by Epic) for consumers would be great savings for consumers.
And that’s a cute game of deflection there. I point out merely assuming Apple’s motives doesn’t make it true as you keep stating like it’s universally acknowledged fact, so you’re comeback is “but you make assumptions, and then point to something I said about Epic games framed AS OPINION and NOT FACT. 😂
 
That's nothing but deflection and whataboutism. Questioning assumptions is one of the primary tools of debate.
Oh, and he also has still yet to give me a single good reason why I should believe his assumptions about Apple’s motives, when Apple has provided plenty of legit reasons for their decisions regarding sideloading.
 
Epic needs payment processing and licensing.
Fortnite really doesn't need to be promoted by Apple on the App Store and what not - let alone at a 30% commission on all transactions. It's popular enough on its own. So is Spotify or Netflix. If anything, Apple are providing services that Epic neither wants nor requires (considering the commission rate).


That's a mere presumption. Well-known and popular as they are, it's not as if Epic's games aren't competing with other developers' offerings on the App Store. Once you remove the glass floor of Apple's commissions, prices can still decrease.


They could technically - though obviously not overnight, without considerable damage to the ecosystem and users. But the disruption isn't any higher than a change of operating system (OS9 > OS X) or processor architecture (32bit > 64bit, or x64 > ARM), if access is phased out over a certain transitional period of time. And users are still free to use legacy system to run their apps.


One indication is the fact that they don't provide the same security on other platforms (macOS) - even though people store sensitive data or make financial transactions that are just as high-value or more on Macs as they do on iPhones.

Another is that Apple has been caught to make up and bend its own rules to disallow certain apps - for purely anticompetitive motives:

https://www.theverge.com/2020/8/6/2...le-stadia-ios-app-store-guidelines-violations
https://www.theverge.com/2020/9/18/...ming-xcloud-stadia-app-store-guidelines-rules

There is no justification from a security or privacy standpoint to disallow game streaming service apps. Heck, if you're purportedly so concerned about security, forcing developers to make every streamed game into a separate app makes the environment less secure. Neither is there any justification from a content perspective. Does Apple review every song streamed by Spotify, book offered by Kindle or film streamed by Netflix. They don't.

Lastly, my opinion that gatekeepers unfairly exploit their position for their own gain - and that includes pricing - is shared by European lawmakers. It is implied as reason for drafting this law (the Digital Markets Act).
Oh, and arguing that it would be about the same as an OS version change is just ridiculous. Why would someone buy a Mac if they had to use a legacy OS version to do 3D design work, etc.? You’re really oversimplifying the problem.
 
As to your point about them not restricting sideloading on macOS as “proof” that Apple’s just doing it for money, we’ve already covered that ground. macOS already supported sideloading, and removing it now would negatively impact the functionality of the OS, so in that situation, rather than remove it, Apple’s been trying to make it more secure via changes they’ve made to it. They’ve acknowledged it’s a less secure system, but in the case of macOS, it’s kind of a necessary evil for macOS to be very useful. However, iOS, is useful without sideloading, because it’s App Store is filled to the brim with useful apps.
if they want app store only adobe will exit as not only will they not give apple 30% of adobe CC fees they will also not want people buying one sub and being able to run it on like 5 systems at the same time under apples shearing rules.
 
Lastly, my opinion that gatekeepers unfairly exploit their position for their own gain - and that includes pricing - is shared by European lawmakers. It is implied as reason for drafting this law (the Digital Markets Act).
And? My opinion that Apple doesn’t engage in “anticompetitive conduct” is shared by American lawmakers, and that’s why Epic lost their suit against Apple, and why several other accusations of such have failed in court. 🤷🏼‍♂️
 
Just wondering where we are at with this whole side-loading business.

With iOS 17.1 coming out next week and not containing anything related and Apple keeping quiet, when could we expect it to happen?
 
The idea that Apple keeps "borderline scams" on the App Store for their cut is laughable. The revenue would certainly be negligible to their bottom line. Any hit to their reputation would certainly cost them more.
When you’re one of only two options in town, do you really care as long as you do better than the other one? Plenty of decisions Apple made struck me as a “counting every penny” decision. Mechanical hard drives in Macs, starting RAM and storage amounts, etc. For a while some baseline Macs were borderline unusable, yet the company is still around with reputation intact. At the end of the day people don’t do their research and/or just don’t care.
 
Epic also needs the platform that Apple provides including its ongoing development.
…and Apple needs it (as well as third-party apps) to sell high-priced iPhone devices.
Except pricing on the App Store is already extremely low, so I don't know what you are getting at here
I wouldn’t say it’s extremely low. Especially with app subscriptions for smaller, relatively narrowly focused apps that charge 36, 48 dollars or more each year. Neither would Spotify or Netflix that have ceased offering In-App purchases on iOS, because they’re too expensive.
macOS already supported sideloading, and removing it now would negatively impact the functionality of the OS, so in that situation, rather than remove it,
By the same argument, allowing sideloading would improve functionality on iOS.
 
By the same argument, allowing sideloading would improve functionality on iOS.
Wrong. Adding sideloading abilities on iOS wouldn’t make Adobe creative apps magically available on the iPhone all of a sudden, or add Blender, or many, many other sideloaded MAC apps. It would just allow we’retotallylegitandnotscammy.com to fool people into loading a “Mario Cart” game riddled with malware, or allow multibillion dollar corporations to skirt around Apple’s user privacy rules. MacOS existed before the App Store system existed, and so there are many software’s that are critical to the Mac’s utility that haven’t moved to the Mac App Store yet. The same is not true for iOS, so trying to compare them in that way is absurd. Every app critical to iOS’s functionality and utility for it’s users is available in the App Store. Sideloading on iOS would be needless, because all reputable iOS software is already in the App Store. This silly comparison of the two also ignores critical differences in use-case. The only reason that the removal of sideloading would negatively impact the functionality of macOS would be because it already relies on sideloading to load at least 50% of professional software on that platform. The only way they could actually remove sideloading without negatively impacting macOS’s functionality would be by convincing every app that’s currently not in the App Store to move to the App Store, which would be pretty much nigh to impossible. But all reputable iOS software is already in the App Store, so no convincing is required. Hence, your comparison here is complete rubbish.
 
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Wrong. Adding sideloading abilities on iOS wouldn’t make Adobe creative apps magically available on the iPhone all of a sudden, or add Blender, or many, many other sideloaded MAC apps. It would just allow we’retotallylegitandnotscammy.com to fool people into loading a “Mario Cart” game riddled with malware, or allow multibillion dollar corporations to skirt around Apple’s user privacy rules. MacOS existed before the App Store system existed, and so there are many software’s that are critical to the Mac’s utility that haven’t moved to the Mac App Store yet. The same is not true for iOS, so trying to compare them in that way is absurd. Every app critical to iOS’s functionality and utility for it’s users is available in the App Store. Sideloading on iOS would be needless, because all reputable iOS software is already in the App Store. This silly comparison of the two also ignores critical differences in use-case. The only reason that the removal of sideloading would negatively impact the functionality of macOS would be because it already relies on sideloading to load at least 50% of professional software on that platform. The only way they could actually remove sideloading without negatively impacting macOS’s functionality would be by convincing every app that’s currently not in the App Store to move to the App Store, which would be pretty much nigh to impossible. But all reputable iOS software is already in the App Store, so no convincing is required. Hence, your comparison here is complete rubbish.
Where can one obtain said Mari Cart?
 
That's nothing but deflection and whataboutism
I won‘t dispute the whataboutism.
And that’s a cute game of deflection there. I point out merely assuming Apple’s motives doesn’t make it true as you keep stating like it’s universally acknowledged fact, so you’re comeback is “but you make assumptions, and then point to something I said about Epic games framed AS OPINION and NOT FACT.
Framed as opinion rather than fact? 🤣🤣🤣 Le’s revisit the, shall we?
companies that are calling for this like Epic Games are just about the money and are acting hypocritical because Epic actually charges a higher percentage for people who want to distribute their games through their store
Furthermore, my point about Epic is that they’re not pushing and lobbying for forced sideloading on iOS out of the kindness of their heart, some sense of justice/freedom, or the benefit of the users. They’re lobbying for it because they want to make their own game store where they can gouge game devs to distribute, rather than dealing with Apple’s App Store
These are factual statements.
They aren’t any less “framed as fact” than my stating Apple disallows sideloading primarily to safeguard their commissions.
What’s even worse there is you trying to support that statement by making false claims about the percentage Epic is charging.

I was just pointing out the hypocrisy of passing your own assumptions about Epic’s motives as fact - while accusing others of doing the same regarding Apple.
 
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Oh, and arguing that it would be about the same as an OS version change is just ridiculous. Why would someone buy a Mac if they had to use a legacy OS version to do 3D design work, etc.?
No, it’s a reality. OS updates do break applications. Many people do use legacy systems because they don’t want to (possibly for pricing) - or can’t for some reason (maybe their software of choice gets discontinued) - update their systems to the newest version.

And? My opinion that Apple doesn’t engage in “anticompetitive conduct” is shared by American lawmakers
For the time being. Meanwhile, the EU have enacted theirs and the U.K. is moving forward with theirs. Other developed countries are likely to follow. The U.S. is just a bit behind the curve - but will eventually get their own Open App Markets Bill passed.

That’s my prediction, not fact 😉
 
I won‘t dispute the whataboutism.

Framed as opinion rather than fact? 🤣🤣🤣 Le’s revisit the, shall we?


These are factual statements.
They aren’t any less “framed as fact” than my stating Apple disallows sideloading primarily to safeguard their commissions.
What’s even worse there is you trying to support that statement by making false claims about the percentage Epic is charging.

I was just pointing out the hypocrisy of passing your own assumptions about Epic’s motives as fact - while accusing others of doing the same regarding Apple.
And, I’ve already addressed Epic’s percentages, so I will not waste my time on that rabbit trail you’re so obsessed with going down.

As to what I said about Epic, in context, I was clearly speaking my opinion there, not constantly saying that that was definitely Epic’s motives. If you would have asked me if I knew that those were Epic’s motives or not, I’d readily say that I don’t know for sure, that’s merely my opinion. Every time someone questions your assumptions about Apple’s motives so far, you’ve yet to just admit that that’s just your opinion, instead, you try to double-down and argue things as “proof” that those are in fact Apple’s motives. That’s the difference here. I’ve acknowledged that what I’ve said about my opinion of Epic’s motives is ONLY THAT, my opinion… You, however, haven’t acknowledged that your statements of Apple’s motives are merely your own opinion, instead, you keep treating it as assumed fact in your arguments.
 
No, it’s a reality. OS updates do break applications. Many people do use legacy systems because they don’t want to (possibly for pricing) - or can’t for some reason (maybe their software of choice gets discontinued) - update their systems to the newest version.


For the time being. Meanwhile, the EU have enacted theirs and the U.K. is moving forward with theirs. Other developed countries are likely to follow. The U.S. is just a bit behind the curve - but will eventually get their own Open App Markets Bill passed.

That’s my prediction, not fact 😉
It’s really just not. People don’t routinely have at least half of all professional apps on the platform just cease to exist when they update, that’s just not a realistic or even remotely honest idea of what a regular OS update does. Nobody is going to want their OS of choice to drop at least half of all professional software overnight, that would spark outrage, and rightfully so.
 
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Every time someone questions your assumptions about Apple’s motives so far, you’ve yet to just admit that that’s just your opinion, instead, you try to double-down and argue things as “proof” that those are in fact Apple’s motives. That’s the difference here
Regardless of whether you call that an opinion, an assessment or claim of a fact:
There's nothing wrong with backing up a statement with reference or evidence.

Except if you're doing it with false figures. And insist and double down on them, even when being confronted with the actual number. Rather than, you know, verify of look them up.

I am writing what I believe are Apple's motives - and so did you about Epic's motives.
Anyone's free to make up their own mind and agree or disagree with us.

Stop the hypocrisy about how yours is supposedly just "opinion" and mine claims of facts.

People don’t routinely have at least half of all professional apps on the platform just cease to exist when they update
Not routinely. You give them - and developers - a heads-up a couple of years in advance:

"Installation of software from non-App-Store source is being deprecated and may be removed in a future update. Developers are strongly encouraged to distribute their app through the Mac App Store, the most convenient and safest way of... blablabla"
 
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