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So does this make the Resident evil games playable again?

Quick update: Not it doesn’t. At least Resident Evil 4 Remake continues getting stuck in a black screen. And yet they wonder why folks don’t want to invest in IOS AAA games?
Wouldn’t it be the devs responsibility not Apple?
 
Have you bought it? It’s a known issue that 26.4 broke the game. It boots and lets you download the rest but if you bought it gets stuck in in a black screen before the menu.
No, that was just the trial. I checked around and it looks like Capcom is "working" on it:
All that can be done is reaching out to Capcom to have them fix it. It looks like a licensing/DRM verification problem. iOS 26.4 might have caused the issue, but it's Capcom's responsibility to implement the fix, not Apple, because this isn't widely affecting all/most iOS games, just ones from a certain developer (Capcom).

It's rough when people want to play the game they paid for, but things happen with updates -- good and sometimes bad.
 
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When Stolen Device Protection was introduced, I turned it off. My iPhone 16 has updated to every new iOS release since then and nothing has turned Stolen Device Protection back on again.

Stolen Device Protection is a nice idea, but I discovered an undocumented change almost immediately: it no longer lets me use my iPhone to simply unlock my Apple Account. Instead, with SDP on, my iPhone requires that I change my Apple Account password every time before it'll unlock the account for me.

My Apple Account gets locked frequently because dumb people out there think my Apple ID is theirs. I don't want to have to change my Apple Account password several times each week, so I can't use SDP.

This restriction doesn't make any sense, either. It means that if a stranger does get into my iPhone and wants to unlock my Apple Account, he's then required to change my password, which will then lock ME out.
 
I’m glad that Apple is part of the anthropic project glasswing.

Apple needs to plug a lot of holes in their platforms.

I don’t think that Apple’s software engineering team is bad.

I think that they have been seriously distracted from years and years of having to roll out marketing driven annual releases.

Plus marketing lead features - which I bet most people don’t even notice outside of the tech enthusiast circles notice.

And these absolutely must hit the date of that year’s iPhones being released.

I’d be willing to bet that the engineering team have a huge list of bugs to fix, which they’d love to have the time in which to do so - and these of course are the bugs that they know about.
 
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When Stolen Device Protection was introduced, I turned it off. My iPhone 16 has updated to every new iOS release since then and nothing has turned Stolen Device Protection back on again.
Me too. And 26.4 did not reenable it, but 26.4.1 DOES enable it. I turned it off again, as I do not want the feature.
 
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26.4.1 does enable it on my iphone 17 pro. my daughters iphone 14 pro with apple child account and family sharing has it still disabled after update. is this normal? i thought all iphones will get it enabled after update when it was disabled.
 
I wish not just Apple, but all companies and all devs when doing software updates would provide more details in the patch notes. What in the hell does “bug fixes” mean to me? What bug fixes christ sake, security bugs, a software bug, an issue with Mail or iMessage, etc.?

Annoys the bloody hell out of me. And for any devs that do that, I’d love to know why. I don’t need a massive paragraph in the notes for each bug fix; just a simple sentence would do, like we fixed an issue with mail not syncing properly. That’s certainly more understandable than “bug fixes”.
Yeah, I use ArchiCAD and their updates list every bug fix. This lets people know what has been fixed and what hasn’t.
 
Seems to have fixed a rendering problem in third party browsers in landscape orientation that 26.4 introduced. DuckDuckGo renders correctly now instead of jittering back and forth 1/4”.

And its not due to a DDG app update as there is one pending from 3 days ago that hasn’t been applied. Now I am nervous to apply it, if DDG fixed something Apple has broken and now updating it will reintroduce the problem…
 
Me too. And 26.4 did not reenable it, but 26.4.1 DOES enable it. I turned it off again, as I do not want the feature.
Yes, just turned it off.

Someone knowing my passcode and stealing my phone would be a non-existent threat considering I have Face-ID and wouldn’t be entering my passcode in public for someone to spy on before they stole my phone.
 
I just checked and updating to 26.4.1 did not enable Stolen Device Protection on my iPhone 16 Pro. Updating to 26.4 did not enable it either. 🤷‍♂️
 
Me too. And 26.4 did not reenable it, but 26.4.1 DOES enable it. I turned it off again, as I do not want the feature.
Same here (not for 26.4 but on for 26.4.1 now) and also turned it off

If for some reason Face ID decides not to work I don't want to be locked out of everything with delay or hope that Apple likes one of my frequent locations
 
I just checked and updating to 26.4.1 did not enable Stolen Device Protection on my iPhone 16 Pro. Updating to 26.4 did not enable it either. 🤷‍♂️
same here on my wifes iphone 14 pro. so i have 2 iphone 14 pro in my family that did not get SDP enabled with ios 26.4 or iso 26.4.1
 
So does this make the Resident evil games playable again?

Quick update: Not it doesn’t. At least Resident Evil 4 Remake continues getting stuck in a black screen. And yet they wonder why folks don’t want to invest in IOS AAA games?
Apple is a total joke when it comes to AAA games, I am done with them at this point and will make sure to be extra spicy at wwdc gaming section
 
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Same here (not for 26.4 but on for 26.4.1 now) and also turned it off

If for some reason Face ID decides not to work I don't want to be locked out of everything with delay or hope that Apple likes one of my frequent locations
They should at least keep the phone app working so you can call somebody when your phone decides to ghost you away from home and you lose access to your life.
 
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The sync issue is only on iOS and iPadOS 26.4 so it’s very unlikely to be related to anything going on with your MacBook.

I know.. was hoping i had an issue due to the iPhone having a syncing issue 🙂
(iPhone's linked to the specific MacBook)

As you may have guessed given the phrasing, you are indeed correct! Nothing has changed.. 😐
 
I wish not just Apple, but all companies and all devs when doing software updates would provide more details in the patch notes. What in the hell does “bug fixes” mean to me? What bug fixes christ sake, security bugs, a software bug, an issue with Mail or iMessage, etc.?
My first exposure to release/patch notes were BSD's release notes, and it's been all downhill ever since - those notes were written in clear concise language to quickly impart understanding to other smart people (and, especially given the tendency for most people to use automatic updates, you can pretty well assume the people doing manual updates and reading release notes today are, you know, actually interested in details, and at least somewhat capable of understanding them).

Instead we get "bug fixes and performance improvements" ad infinitum. Or annoying mostly-content-free variations (e.g. there's one app I use occasionally, "Transit", that insists on writing fanciful stories in their notes, with so much enforced whimsy that it's genuinely hard to see the actual changes amongst the foolishness - the latest release talks about Easy-Bake ovens in the first paragraph). Please, don't try to keep me from getting bored, tell me what has changed.

The release notes don't need to try to sell me on updating (like some on the App Store do), I know the general benefits of running the latest version. They don't need to congratulate me for owning the app or try to sell me the app (I've seen those too). And please don't tell me to look in the app to find what has changed - that just tells me you're too lazy to copy a bulleted list from point A and paste it in point B. Just tell me at least what kinds of things have changed. Often, there are apps I have kept around, but don't use, because there's a problem (not necessarily a bug, perhaps just something that's overly awkward to use). If your release notes indicate that you've done some work in that area, I may need to take another look.

Annoys the bloody hell out of me. And for any devs that do that, I’d love to know why. I don’t need a massive paragraph in the notes for each bug fix; just a simple sentence would do, like we fixed an issue with mail not syncing properly. That’s certainly more understandable than “bug fixes”.
I expect it comes down to one of two things: (1) laziness/time, they don't want to devote anyone's time for even 15-30 minutes when they could just paste in "bug fixes and performance improvements" yet again, or (2) concerns that if you tell people what you fixed, they'll misinterpret because they're not smart and will complain about various things like "why did you fix bug X instead of mine?" or "because you changed Y now all my data is gone" (frequently connecting "a thing changed" with "I had a problem" even when the two are completely unrelated).

I have to say, a lot of release notes these days give an overly smug feeling of the dev patting you on the head and saying "don't worry your pretty little head". I'm not asking for your source code, or what line you changed, but "we fixed a problem with inserting text at the beginning of lines when conditions X and Y were present" can be extremely useful. And most of these shops have a list of what they fixed already, in their own internal notes. All it takes is a few minutes for someone with language skills to summarize those and in some cases tone down details (e.g. people outside the company don't need to know source file or component names, just what the changes look like to end users).
 
Battery Charge Limit no longer works. Had it set to 80% so I could set it on the extender battery pack, it was working fine sitting at 80% until iOS 26.4.1, now it forces to 100% over and over. Lame.
 
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