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I dislike it so much that I downgraded to iOS 18. And now the latest Spark app update has the glass border effect included with the app icon so now even iOS 18 has the stupid effect. I hope all apps don't start doing that. I thought that effect was being added by the OS anyway so I don't know why the app would have it built in.
 
This is an example of other problem with iOS26.
It’s it dangerous for some people, e.g. having photosensitivity? I don’t have but actually it seems quite terrible.

Shouldn’t there be warning displayed after upgrade that iOS26 may be not appropriate for people with photosensitivity? It could be a bug I don’t know. Anyway we have stable version now so it seems like it’s a feature.

Just asking.
 
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This is an example of other problem with iOS26.
It’s it dangerous for some people, e.g. having photosensitivity? I don’t have but actually it seems quite terrible.

Shouldn’t there be warning displayed after upgrade that iOS26 may be not appropriate for people with photosensitivity? It could be a bug I don’t know. Anyway we have stable version now so it seems like it’s a feature.

Just asking.
That's a good question. It's hard to say anything definitive without specific scientific tests of this particular effect.

A recent review of seizures induced by visual stimuli (seizures are typically the concern with flashing images), suggests that it's unlikely to be a problem (https://onlinelibrary.wiley.com/doi/full/10.1111/epi.17175) in part because the issue is relatively rare. For example, "In Great Britain, the annual incidence of first seizures precipitated by videogames has been estimated at 1.5 per 100,000 among those 7- to 19-year-olds." That is playing full-screen games, typically with a lot of motion and more.

That does not mean no one will be affected, just that potential seizures from that effect should be extremely rare.

Part of that is due to the fact that those flashes are relatively small compared to our visual field, unless people are holding the phone screen really close to their faces (a few inches [<10 cm]).

What about induced headaches? It's hard to guess. It could be an issue for those who have visual sensitivity. It's one of those things that falls within the realm of possibility but is going to be unlikely to be problematic for most people.

If people have concerns about a potential issue, I believe those animations can be turned off in the accessibility settings.
 
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That's a good question. It's hard to say anything definitive without specific scientific tests of this particular effect.

A recent review of seizures induced by visual stimuli (seizures are typically the concern with flashing images), suggests that it's unlikely to be a problem (https://onlinelibrary.wiley.com/doi/full/10.1111/epi.17175) in part because the issue is relatively rare. For example, "In Great Britain, the annual incidence of first seizures precipitated by videogames has been estimated at 1.5 per 100,000 among those 7- to 19-year-olds." That is playing full-screen games, typically with a lot of motion and more.

That does not mean no one will be affected, just that potential seizures from that effect should be extremely rare.

Part of that is due to the fact that those flashes are relatively small compared to our visual field, unless people are holding the phone screen really close to their faces (a few inches [<10 cm]).

What about induced headaches? It's hard to guess. It could be an issue for those who have visual sensitivity. It's one of those things that falls within the realm of possibility but is going to be unlikely to be problematic for most people.

If people have concerns about a potential issue, I believe those animations can be turned off in the accessibility settings.
Thx. Very interesting. Is predictability a factor when evaluating a risk? When you play a game you are prepared for such events (especially when you are warned before starting playing a game). Here it seems to flash “out of nowhere”. Actually I would never expect keyboard to initiate such crazy effect.
 
This is the same as saying people with 1 arm are just complaining because you still have 2. Absolute **** take. Motion sickness is a real condition, nothing to do with eye tests, and this new UI is a textbook trigger for it. It renders skewed icons and your brain tries to straighten them constantly (but it cant, because of the shining effect around). Normally, disabling motion effects should remove the effects, but they decided to keep the outline in default position instead of removing it.
This is a good comment. Just because it's not affecting most people, doesn't mean it's not an issue for some people. Too often we hear people suggesting that it's not an issue for them so it's not an issue for anyone.

Hopefully some UI tweaks are in the works that will help those affected.

On the other hand, just because some people are affected doesn't mean there's necessarily a UI design issue. There could be, but a UI can be designed well and will work for most people but might not work for all people.
 
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BTW. Does anybody noticed one more funny problem with LG? The radius of rounded parts of rectangled windows are now huge. Sometimed they are just half-circles. In result straight lines of rounded rectangles seem to be not straight? Like all shape is in part more in part less rounded. Looks quite strange to me. I’m sure that it’s quite common and well described optical illusion. Anybody?
 
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UX nightmare since first beta and first OS where you need to turn off or on many options to get it usable even with dark mode -.-
Designed by idio…, approved by idio…
Long live iOS 18
 
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Wait so… I am not the only one feeling this way? And I’m not even on iOS 26.

I’m still on iOS 18.7 and some apps have begun updating their icons… and some of them look like the icon is not perfectly square, but rather bent or something.
 
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