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Charliebird

macrumors 6502a
Original poster
Mar 10, 2010
848
110
After I upgraded my iAir 2 to iOS 8.3 I started having issues with XCOM:EW. My main issue is that the app periodically makes a loud crackling noise. I've seen reports of other Apps breaking from iOS 8.3 as well. There are reports of Oddworld: Stranger's Wrath breaking in iOS 8.3 as well as other games using the unreal engine 3. Now an App developer has cancelled all of his iPad projects because iOS 8.3 breaks them. I tried opening a ticket with Apple but the only thing they want to do is replace my iPad with a refurb which isn't going to fix a thing.

Does anyone have a clue what exactly is going on with iOS 8.3?
 
Last edited:

RoboWarriorSr

macrumors 6502a
Feb 23, 2013
889
52
I'm guessing like what happened with The World Ends with You, many games are not coding the save paths, files system correctly. Remember several disk explorers for iOS were/are broken since Apple changed them. Before blaming Apple, in their documentation they specially ask developers to not hard code their app/game file systems so in the likely hood of Apple changing them, the users will not be affected. As for the other games, Apple does have a tendency for breaking engines, as so far I've noticed every single unreal engine game was broken with every almost every major update but not a .x update. Not sure what can be done about them, but I remember reading that iOS and Mac share similar kernels and considering the last Yosemite update increased performance for games, that might have broken game engines for iOS devices.
 

Charliebird

macrumors 6502a
Original poster
Mar 10, 2010
848
110
I guess I'm surprised how numerous the .x updates have become. They're also grown in size and scope. The beautify of IOS development used to be it's relative stability. Apple had thrown that out the window with iOS 8.
 

Interstellar

macrumors newbie
Apr 16, 2015
18
1
Nothing's happening with 8.3. There might have been some changes that made some things break, but that's the reason Apple employs a lengthy beta period.

The SpiderWeb Software devs have no excuse and I think they're giving up either because the game didn't sell or they can't be bothered to fix a few minor issues.
 

RoboWarriorSr

macrumors 6502a
Feb 23, 2013
889
52
Nothing's happening with 8.3. There might have been some changes that made some things break, but that's the reason Apple employs a lengthy beta period.

The SpiderWeb Software devs have no excuse and I think they're giving up either because the game didn't sell or they can't be bothered to fix a few minor issues.

Agreed, it's not like Apple pulls the update out of thin air, that's what the beta are for. And Apple has documentation on how to best program an app/game so there's a less likely chance of it being disabled in future updates.
 

luke lau

macrumors regular
Jan 25, 2015
133
29
Belfast
Widely regarded?

No it's not.

It consists of a handful of CarPlay improvements and a new emoji keyboard how can it be this controversial

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I guess I'm surprised how numerous the .x updates have become. They're also grown in size and scope. The beautify of IOS development used to be it's relative stability. Apple had thrown that out the window with iOS 8.

This is a problem on the developers' half if it's to do with their software. In terms of actual API changes, core audio had quite a few changes so that might explain the noises you're hearing?
 

Charliebird

macrumors 6502a
Original poster
Mar 10, 2010
848
110
This is a problem on the developers' half if it's to do with their software. In terms of actual API changes, core audio had quite a few changes so that might explain the noises you're hearing?

Interesting. Thanks for providing actual insight. :) It's a messy situation because the developer points the finger at Apple and Apple points the finger right back. As a consumer I just want my stuff to work.
 
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