iOS Continues to Hold Significant Lead over Android in Developer Interest

MacRumors

macrumors bot
Original poster
Apr 12, 2001
47,555
9,369



Flurry Analytics today released a new report highlighting developer interest in iOS and Android as measured by downloads of Flurry's tools for integrating analytics into apps. With a new high of over 18,000 SDK downloads by developers during the first quarter of 2012, Flurry found that iOS continues to hold a substantial lead over Android with 69% of those downloads being for iOS.
For every 10 apps that developers build, roughly 7 are for iOS. While Google made some gains in Q1 2012, edging up to over 30% for the first time in a year, we believe this is largely due to seasonality, as Apple traditionally experiences a spike in developer support leading up to the holiday season. Apple's business has more observable seasonality.



Flurry points to Apple's dominance in the tablet market as one significant driver of its popularity with developers, with Flurry's numbers showing that the iPad accounted for 88% of all user sessions on tablets during the first five months of 2012. Samsung's Galaxy Tab placed second with just 9% of the market with Amazon's Kindle Fire representing 3%.

Flurry also offers data on fragmentation within the Android ecosystem, illustrating how both multitude of devices and operating system versions leads to developers having to design their apps to be compatible with an increasingly complex variety of user setups.

Looking at revenue generation, Flurry calculates that for every dollar of revenue per active user generated on iOS, a developer can only expect to earn 24 cents on Android, demonstrating the main reason why developers continue to choose iOS as their first priority for app development.
At the end of the day, developers run businesses, and businesses seek out markets where revenue opportunities are highest and the cost of building and distributing is lowest. In short, Android delivers less gain and more pain than iOS, which we believe is the key reason 7 out of every 10 apps built in the new economy are for iOS instead of Android.
Flurry's report comes as TechCrunch reminds readers of Google Chairman Eric Schmidt's claim from December stating that within six months most developers would choose to develop for Android as their first priority. With six months having passed and developers clearly still choosing iOS first, TechCrunch reaches a similar conclusion that fragmentation, particularly on the operating system side, has been a major contribution to Android app development falling short of Schmidt's predictions.

Most notably, seven months after the launch of Android 4.0 Ice Cream Sandwich, Google's own data reveals that only 7.1% of Android phones are running the latest operating system, a number in line with that observed by Flurry. In contrast, iOS 5 is reported to be installed on 75-80% of active devices as measured from a sample of downloads from the popular Audiobooks application.

Article Link: iOS Continues to Hold Significant Lead over Android in Developer Interest
 

nuckinfutz

macrumors 603
Jul 3, 2002
5,504
314
Middle Earth
Makes sense.

iPhones aren't given away from carriers so the people that use iPhones and iPads are likely to support third party developers
 
Most notably, seven months after the launch of Android 4.0 Ice Cream Sandwich, Google's own data reveals that only 7.1% of Android phones are running the latest operating system, a number in line with that observed by Flurry. In contrast, iOS 5 is reported to be installed on 75-80% of active devices as measured from a sample of downloads from the popular Audiobooks application.
I just feel this is worth repeating.
 

Widashy

macrumors regular
Sep 15, 2011
146
0
It's a no brainer.
Less fragmentation = less work for a developer.
 

adildacoolset

macrumors 65816
I'm working on my first game, and I'll be doing it for iOS and android. Well, because I'm using Unity 3d. And I picked up the iOS and android SDK for free in an easter promotion. I prefer iOS for multiple reasons. E.g the fact that most users are willing to pay, and your app wont be posted on 4shared to a bunch of cheapskates(the jail breaking iOS users mainly want customization. Very few baddies to it to pirate). And a few over reasons
 

Mad-B-One

macrumors 6502a
Jun 24, 2011
789
4
San Antonio, Texas
Reading about all the news of the new upcoming iPhone...

...and the controversy about having a longer screen, how many different screen sizes are out there for Android phones, not even talking about the fragmentation of OS versions. Most of the time, you have to wait for a customized Android version for your particular phone anyways if what I read is correct. If the manufacturer then decides the phone is too old, there is no update coming ever...

It's probably safe to say that the iOS can handle 2 different iPad screen sizes, 3 iPhone screen sizes, and that's it for now (except the non-Touch iPods). On that note, if the screen for the new phone is just longer, it would be easy to have the multitask-bar open at all times for apps which don't use the longer screen - which I would love to have as option for all kinds of apps. Just an example: On my work desk, I have the Apple iPhone stand. I usually have a weather App like "Weather+" or other widget like "Living Earth" running which prohibit the screen to go on save mode while charging. It would be ideal to have the Mail and Calls App down there so I see if I missed something while being gone from the desk a minute. What do you all think?
 
Last edited:

marksman

macrumors 603
Jun 4, 2007
5,764
5
It is insane that only 10% of android users will have ics when the next major release comes out. Apple probably did that in twelve hours.
 

rickdollar

macrumors 6502
Mar 12, 2007
466
17
Whenever I read an Eric Schmidt claim, I have the same reaction as I do to one from DigiTimes.
 

bigdaddyc188

macrumors member
Mar 3, 2009
62
0
Not to sound negative but is macrumors and 9to5 associated. It seems that after the article is posted it shows up on here minutes later?
 

TheStoof

macrumors member
Oct 7, 2011
73
0
Yes they are.
Not quite. Yes, they cost $99/$199/$299, but even at $99, most people will take the $1 Android because it's cheapest. Consumers, not technologists, buy on price, and that's why Android is considered to be the whore.

Now, personally, programming on Java is far, far more simpler. I wish the iPhone was as simple as Java...and could be done on a PC. I recently gave up my Macbook for a Samsung Series 7 17". I wasn't an iPhone developer, but now I won't ever be.

The other thing to mention is something that I read a long time ago: those who buy iPhones typically have more money to spend on applications than those that buy Androids. (That used to be true, but with the $99 iPhone 3GS, I want to say that it's less true today.)
 

bbeagle

macrumors 68040
Oct 19, 2010
3,380
2,615
Buffalo, NY
I'm not talking about a $0 after contract deal. I'm talking about a BOGO. I've never seen the iPhone offered in a "Buy One Get One" free deal.
I've never understood BOGO. If I only need ONE phone, it actually DISCOURAGES me from the offer. Because, I can't just take the 2nd phone for free with no-strings-attached. I need to use that phone on another line. If I could use it as a backup phone in case mine died, okay - but I've never seen it offered that way.

Whenever I see a $99 phone on a BOGO, I ask - well, why can't I have just ONE phone for $49?
 

Rodimus Prime

macrumors G4
Oct 9, 2006
10,136
4
I'm not talking about a $0 after contract deal. I'm talking about a BOGO. I've never seen the iPhone offered in a "Buy One Get One" free deal.
If it is $0 after contract it is cheaper than BOGO. The BOGO is 2 contracts and you more or less get 2 phones at 50%

$0 is still less than 50% some other number
 

faroZ06

macrumors 68040
Apr 3, 2009
3,387
1
This makes Mac OS valuable for programming (if it wasn't already with great tools like Xcode).

iOS programming is very lucrative.
 

nuckinfutz

macrumors 603
Jul 3, 2002
5,504
314
Middle Earth
I've never understood BOGO. If I only need ONE phone, it actually DISCOURAGES me from the offer. Because, I can't just take the 2nd phone for free with no-strings-attached. I need to use that phone on another line. If I could use it as a backup phone in case mine died, okay - but I've never seen it offered that way.

Whenever I see a $99 phone on a BOGO, I ask - well, why can't I have just ONE phone for $49?
It's great for padding numbers which is exactly what Google wants. People then take the phones and pass them down to a family member that has a crappier phone.

Then they trot out an escalating amount of phone activations yet even now the activations aren't delivering real world results because when you jam the market with phones many of which people got for free, you're not going to see a great amount of uptake in app purchases as a developer.
 

UnfetteredMind

macrumors 6502
Jun 6, 2012
451
77
The adoption rate for new versions of Android is quite sad and would seem to hurt the platform. Only 7% of their base is able to take advantage of any new features in the latest OS? As a developer, doesn't this affect your choice in using those new features (as you'd be missing a large portion of the devices out there)? That seems to suck for both the developers and the users.
 

Moonjumper

macrumors 68020
Jun 20, 2009
2,096
1,697
Lincoln, UK
It comes down to would you rather develop for one screen size or for 20?
And it is not just screen size. There are different CPU and GPU families in multiple combinations. You need significant numbers of devices to ensure reasonable compatibility.

Plus many people buy the low end phones and expect them to be able to run the apps smoothly.
 
Register on MacRumors! This sidebar will go away, and you'll see fewer ads.