Resolved iOS Course: UX/UI design useful or not?

Discussion in 'iOS Programming' started by grandM, Nov 26, 2014.

?

Is a course on UI/UX design useful?

  1. no

    0 vote(s)
    0.0%
  2. neutral

    1 vote(s)
    25.0%
  3. yes

    3 vote(s)
    75.0%
  1. grandM, Nov 26, 2014
    Last edited: Dec 9, 2014

    grandM macrumors 6502a

    grandM

    Joined:
    Oct 14, 2013
    #1
    So I'm following this course to learn to program in iOS. It's a good course. I also can ask questions etc.

    Now they are offering an extra course for 39 dollars. It involves UX/UI design. I was wondering what is that good for and do I need this? Or is it just a waste of money?
     
  2. dejo Moderator

    dejo

    Staff Member

    Joined:
    Sep 2, 2004
    Location:
    The Centennial State
    #2
    Without knowing the details of the course (what they claim to cover, how long it will last, etc.), it's hard to say. But, in general, if the apps you're planning on building are going to have any kind of front-end (screens, dialogs, etc.) with user interaction, it's probably a good idea to have some knowledge of UI/UX.

    I'm curious. Is this course you're taking now not covering any UI/UX? What kind of apps are they making you write?
     
  3. grandM, Nov 26, 2014
    Last edited: Nov 26, 2014

    grandM thread starter macrumors 6502a

    grandM

    Joined:
    Oct 14, 2013
    #3
    The course being offered has following description:

    Our iOS Design course teaches you everything you need to know to be a UI/UX designer. Along the journey, you will learn the principles of UI/UX design, the fundamentals of typography, color, shapes and space, and how to make it all a reality in Sketch.

    Why use Sketch over the Adobe’s Creative Cloud (Photoshop, Illustrator)? Get in depth reasons from some of the industry’s leading designers: Meng To and Khoi Vinh.

    By the end of the course you will be able to design your own iOS app from scratch. That includes icons, splash pages, and UI components that conform to the Apple UX guidelines.

    Topics covered:

    • Sketch: Getting started with this revolutionary design tool

    • Learn commands and workflow enhancing techniques

    • Understand the value of plugins

    • Design by mimicking: popular icons and full applications

    • Design by innovating: from conception, to wireframing, to finalizing your design

    • Understand how to export and use SketchMirror to test your designs on other displays

    • Understand color theory and typography and their importance in UI design

    • Apple UX guidelines

    • And so much more

    Why take this course and how much time does it take to complete?

    UI/UX designers are in high demand in the tech industry. Glassdoor estimates the average salary for a UI/UX designer to be $90,000/year. Getting one of these jobs is usually based solely on portfolio projects (which you will get in this course) rather than which prestigious school you went to and what your GPA was.

    Our course includes over 30 hours of video plus exercises for you to complete on your own. Most people take between one and two months to finish the course if they work consistently. However, you have lifetime access so you can move at your own pace.

    Do I have to purchase Sketch?

    Sketch 3 comes with a 2 week free trial period, however, it costs $99 for lifetime access (as opposed to the Adobe Creative Cloud which costs upwards of $20/month). If you are serious about designing your own interfaces or becoming a professional designer, we think the $99 investment is more than fair.

    What are the technical requirements to take the course?

    Sketch 3 requires OS X 10.8+.

    Do I need any previous design experience?

    No design experience is needed. You don’t even have to be artistic. We’ll teach you everything you need to know to get you designing your own apps.

    At the moment I am following the iOS course of bit fountain (same firm so). I like it but did not run into something of design. As it is the same firm I reckoned it will not cover it. Good course though

    http://forums.macrumors.com/album.php?albumid=1386&pictureid=4410
    http://forums.macrumors.com/album.php?albumid=1386&pictureid=4411
     
  4. 1458279 Suspended

    1458279

    Joined:
    May 1, 2010
    Location:
    California
    #4
    Several problems here:

    1. ANYONE that makes a claim like "Our iOS Design course teaches you everything you need to know to be a UI/UX designer"
    -Raises a red flag

    or has the phrase: "UI/UX designers are in high demand in the tech industry. Glassdoor estimates the average salary for a UI/UX designer to be $90,000/year"

    ... This sounds so much like a well prepped sales pitch designed to help you rate the "awesome" value of the product they just happen to be selling.

    Too much sales pitch is a strong red flag for me.

    2. You've mentioned nothing about what your goals are. The design of an app is VERY important, and complex in that different types of apps require different design. Games and social media are different from business apps or a calculator.

    Many have said that app development might bring the end to the "full stack" developers and usher in the era of specialized areas like UX/UI...

    I'd start with setting some goals, if it's a job, I'd look at the job market in your area.

    When I was in college, what was taught as "real world" was nothing like the real world when I got there. There's a difference between the theories in a classroom and how the business of software development is done.

    I'd get online and find a user's / programmer's group that meets in your area and talk with them about this as well as head hunters (tech recruiters) and be careful of short term trends that leave you chasing a rabbit down a hole.

    Start with defined goals. However, $39 for a class is cheap.
     
  5. grandM, Nov 27, 2014
    Last edited: Nov 27, 2014

    grandM thread starter macrumors 6502a

    grandM

    Joined:
    Oct 14, 2013
    #5
    There are also some free videos of the course at http://bitfountain.io/course/ios-design/.
    I was also looking at this course for 18 dollars but it seems shorter: Udemy course. Other discounted courses are alsof from Udemy. For the Udemy courses I also have to decide fast or the promo is over.

    I myself won't be making games. I'm aiming at some business apps and social apps. I'm also not thinking of the job market. I would like to work freelance. Job market is a bitch in Belgium anyways with the HR plague.
     
  6. 1458279 Suspended

    1458279

    Joined:
    May 1, 2010
    Location:
    California
    #6
    What value does Sketch has over developing a UI with Xcode?

    Does it generate code or interact with other parts of Xcode?

    The prices seem right, but I didn't see where they really covered much of what the class was all about.

    I like to read the table of contents before I buy a book and they didn't seem to have much of a detailed course outline.

    Do they have any online reviews?
     
  7. grandM thread starter macrumors 6502a

    grandM

    Joined:
    Oct 14, 2013
    #7
    this is the table of contents
    Course Curriculum
    Section 1 - Introduction to the Course
    Welcome! (01:23)
    Preview
    Get Sketch (01:00)
    Start
    Why Sketch? (02:00)
    Start
    Section 2 - A Brief History of Graphic Design
    Why Design? (02:42)
    Start
    A Brief History of Graphic Design (07:45)
    Start
    Section 3 - Introduction to Sketch
    Toolbar (02:49)
    Start
    The Left Bar: Layers and Tags (10:58)
    Start
    Group Elements (04:43)
    Start
    Merging Shapes: Union, Subtract, Intersect, Difference (07:06)
    Start
    Symbols (01:24)
    Start
    Mockup Introduction (05:29)
    Start
    Creating a Symbol (02:55)
    Start
    From Text to Outline (04:07)
    Start
    Text Styles (08:52)
    Start
    Shared Shape Styles (06:37)
    Start
    Resizing Pixel by Pixel (03:43)
    Start
    Reshaping/Resizing Using the Space Bar (03:31)
    Start
    Balancing Elements' Visual Weights (06:12)
    Start
    Mail Icon: Quick Exercise (02:52)
    Start
    Section 4 - The Fundamentals of Form
    Shape and Form (08:34)
    Start
    Pictographs (02:00)
    Start
    What is Gestalt Psychology? (04:05)
    Start
    Section 5 - Skype Logo
    Importing an Image (01:13)
    Start
    Generate Art Boards (02:34)
    Start
    Adding Shapes (03:04)
    Start
    Groups and Shape Properties (03:05)
    Preview
    Adding Text (03:30)
    Start
    Exploring Some Property Tools (02:43)
    Start
    Section 6 - What's the Golden Ratio Grid?
    Golden Ratio Grid (04:28)
    Start
    Golden Ratio Exercise
    Start
    Section 7 - A Lesson About Color
    Color Lesson intro (00:29)
    Start
    Color Lesson Categories (03:40)
    Start
    Color Lesson Hue, Chroma, and Values (03:01)
    Start
    Color Lesson Further Considerations (03:38)
    Start
    Color Exercise
    Start
    Section 8 - Thinking About Shape, Form, and Color
    Weather Icon: Part 1 (06:56)
    Start
    Weather Icon: Part 2 (07:05)
    Start
    Weather Icon: Part 3 (06:02)
    Start
    Photo Icon (05:11)
    Start
    Designing a Color Palette (03:23)
    Start
    A Different Approach to Color Palette Creation: 3x3 Color Palette (07:19)
    Start
    Evernote Logo (09:16)
    Start
    3D Shapes without Modeling (14:32)
    Start
    Section 9 - A Lesson About Typography
    Typography Intro (01:04)
    Start
    Typography Initial Terminology (04:49)
    Start
    Typography Space between characters (06:57)
    Start
    Typography Organizing Text (04:34)
    Start
    Typography In Application Exercise
    Start
    Section 10 - Apple Developer Tips
    Apple Developer Tips (18:46)
    Start
    Section 11 - Noke, our first App
    Our first App (01:29)
    Start
    Brainstorming (05:48)
    Start
    Let's start with the Logo! (03:19)
    Start
    Building a Screen (02:49)
    Start
    Modifying the Main Control Bar (03:11)
    Start
    Wireframing: Friends Screen (08:02)
    Start
    Wireframing: Stats Screen (05:17)
    Start
    Wireframing: Check-In Screen (13:37)
    Start
    Wireframing: Profile Screen (07:05)
    Start
    Get This Plug In! (01:02)
    Start
    Adding Some Realistic Visual Information (04:41)
    Start
    Professional Manners: Keeping Our Elements Organized (07:37)
    Start
    Noke Stats Screen Update (05:53)
    Start
    Noke Check-In Screen Redesign (13:51)
    Start
    Noke Profile Screen Update (08:26)
    Start
    Noke Check-In Notification Screen Update (05:24)
    Start
    Creating a Parameters Icon for the Noke App (07:55)
    Start
    File Crash: Recovering From A Potentially Devastating Experience (03:46)
    Start
    Let's Redesign Our Icons! (15:57)
    Start
    Creating a Consistent Visual Vocabulary (11:14)
    Start
    Lost in Your Document? Center the Canvas! (01:25)
    Start
    Updating the Noke Icon (11:45)
    Start
    Creating a Launch Screen (01:04)
    Start
    Section 12 - Exporting our Content
    Exporting our Art boards (05:14)
    Start
    Exporting Individual Elements (04:47)
    Start
    Slices (03:39)
    Start
    Exporting Slices (05:36)
    Start
    Exporting in Batches of Different Sizes (12:57)
    Start
    Section 13 - Design Parameters iOS
    Design iOS: Part 1 (07:13)
    Start
    Design iOS: Part 2 (17:51)
    Start
    Looking into iOS App Anatomy (04:48)
    Start
    Section 14 - Logo Design
    Logo Design: How to Begin (05:28)
    Start
    When Considering the Typeface (02:26)
    Start
    Making Intelligent Use of White Space / Don't Over-do It / Make It Active (05:40)
    Start
    Logos and Colors (15:40)
    Start
    Complementary Colors (04:49)
    Start
    Flexible Use of Color In Logos (02:56)
    Start
    iPhone 6 / iOS 8 Resource (01:29)
    Start
    Section 15 - Noke Assignment
    Noke App Assignment (04:20)
    Start
    Noke App Assignment Tips / Things to Consider (05:07)
    Start
    Section 16 - My Solution to the Noke App
    Noke Personal Results (03:33)
    Start
    Noke Results: Icons and Launch Screen (04:28)
    Start
    Noke Results: Add Multiple Friends Page (03:17)
    Start
    Noke Results: Friends Page (06:18)
    Start
    Noke Results: Find Friends Page (01:47)
    Start
    Noke Results: Graphs Tutorial I (06:01)
    Start
    Noke Results: Graphs Tutorial II (06:12)
    Start
    Noke Results: Circular Graphs (03:13)
    Start
    Noke Results: Donut Graphs (07:32)
    Start
    Noke Results: Check-In Page (07:47)
    Start
    Noke Results: Edit Profile Screen (10:22)
    Start
    Noke Results: Maps (09:17)
    Start
    Noke Results: Grey Version (03:04)
    Start
    Section 17 - Making the iOS 8 Settings Icon
    Settings Icon: Part 1 (05:55)
    Start
    Settings Icon: Part 2 (09:04)
    Start
    Settings Icon: Part 3 (15:48)
    Start
    Settings Icon: Part 4 - Alternative Solution (03:20)
    Start
    Section 18 - Getting Sketch Assets Into Xcode
    Adding Assets from Sketch into Xcode 6 (01:04)
    Start
    Section 19 - Design and Redesign: Facebook App
    Facebook App Introduction (01:18)
    Start
    Facebook App: Document Setup / Observations (02:23)
    Start
    News Feed: Introduction (01:12)
    Start
    News Feed: Creating the Frame for Posts (04:00)
    Start
    News Feed: Like / Comment / Share Buttons (06:48)
    Start
    News Feed: Status / Photo / Check In Buttons (06:34)
    Start
    News Feed: Tab Bar Icons (10:06)
    Start
    News Feed: Replicating Text (06:41)
    Start
    News Feed: Making Our Icons Into Symbols (How to add your own shortcuts!) (03:40)
    Start
    News Feed: Placing Items / Finishing Screen (03:16)
    Start
    News Feed: Second Screen (06:31)
    Start
    Why People Use Facebook (04:11)
    Start
    News Feed: Ideas / Workflow (04:12)
    Start
    News Feed: Editing the Drop Down Menu (06:01)
    Start
    News Feed: Adding Notifications (01:13)
    Start
    News Feed: Left Tray Menu (05:39)
    Start
    News Feed Exercise (02:09)
    Start
    Notifications Explanation (03:59)
    Start
    Notifications Exercise (02:31)
    Start
    Profile Page Explanation (03:02)
    Start
    Profile Exercise (00:28)
    Start
    Requests Exercise (01:19)
    Start
    Facebook Parting Thoughts (02:07)
    Start
    Section 20 - Coming Soon...
    Sketch Toolbox
    Start
    Designing the Evernote Logo with Vectors
    Start
    How to: Grids
     
  8. 1458279 Suspended

    1458279

    Joined:
    May 1, 2010
    Location:
    California
    #8
    From what I can determine, it looks like a pretty good tool. From the sounds of it, you'll be developing many apps and a good UI tool can be very helpful.

    In looking at the appstore comments, it sounds like they still have a few bugs to work out, but that's pretty standard.

    I'd say go for it and report back just how well it turned out.
     
  9. grandM thread starter macrumors 6502a

    grandM

    Joined:
    Oct 14, 2013
    #9
    I have bought the course. When I've finished my iOS course of them I'll dive in. If anyone sees a discount on sketch DO TELL :) The iOS course of bit fountain rocks by the way. I'm taking it bit by bit without exaggerating (still have other things to combine and taking it slowly somehow seems to help learning). I'll let you know how it turned out!
     
  10. grandM thread starter macrumors 6502a

    grandM

    Joined:
    Oct 14, 2013
    #10
    Thanks for the help!
     
  11. firewood macrumors 604

    Joined:
    Jul 29, 2003
    Location:
    Silicon Valley
    #11
    Hardly. UI/UX design is a rare skill. It requires both artistic talent and a strong understanding of human psychology and behavior. There's a Stanford graduate program that may teach much of what's needed, but that program requires a strong background to even apply.
     
  12. 1458279 Suspended

    1458279

    Joined:
    May 1, 2010
    Location:
    California
    #12
    That's one thing that I was thinking, it's too much of a sales pitch. The mention the job market and pay rates and seemed to focus on one product.

    However, the price was hard to argue against, about the cost of a book.

    I still don't understand the Sketch tool, does it generate code or does it tie in with Xcode or replace IB or is it a stand alone tool that is just for laying out screens?

    Didn't seem very clear, but I guess you still have to build the screens in Xcode after using Sketch.

    Either way, it seems like it's a tool to help you build screens after you know how the screens should be laid out.
     
  13. firewood macrumors 604

    Joined:
    Jul 29, 2003
    Location:
    Silicon Valley
    #13
    In several tech talks, Apple's own app designers recommend pencil and paper for prototyping "screens". Don't let some tool get in the way of solving the real (human) problems.
     

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