Perhaps I used a bit of poor words on my behalf. What my point was the vast majority of games using "HD" already in the title of the game. Now if a higher resolution display is brought into the arena so to speak, what would app developers call their ultra high resolution games?
Another issue would be app size itself. Textures and other elements would increase app size and such.
Not that I'm against a bump in screen resolution, there are just a lot of scenarios where such a display may never be used to it's full potential without a boost in storage space, and a larger power demand for "native" games etc. to make the benefit worthwhile.
My photos would look great though.
As far as I can tell, apps that have "HD" in their names are just iPad versions. So they would keep the same name. For example, iPhone apps didn't change their names when the apps were updated for the Retina Display - they just worked with the Retina Display. The same would happen with the iPad's new display.
Also, textures wouldn't necessarily have to be increased. They could be the same size as they are now, and I would argue that they would
have to stay the same size, as there are still RAM (and storage, as you bring up) issues with huge textures. Also, 3D games will probably be rendered not at the full resolution of the new display, but probably at 1024x768, and then simply upscaled to fit the new display. This way, it would look exactly the same as if it were on the first iPad. But if it runs well enough, the app developer could make it run the native resolution and take advantage of the crispness that the new display would provide.
Just keep in mind the transition apps made from the original iPhone display to the Retina Display. With a 2x resolution display, apps will look
exactly the same as they do now until they are updated to support it. When they support the new display, they will will still be nearly exactly the same, except for being much clearer and sharper. Also, everything is going to keep the same physical size. Text, buttons, and other UI elements are
not going to get smaller.
Also, I believe it was replied to already, but someone mentioned how a SD video from DVD would be the size of a postage stamp or something. Well, besides from being a huge exaggeration, we already deal with this by scaling the video to be full-screen. SD video will look exactly the same. HD video will also look nearly exactly the same. 1080p content would be able to be viewed closer to the real deal instead of being squished to "768p" on the current iPad.
Only good can come from a new screen. The only bad that may come from a 2x resolution display are the increased price, and battery consumption. And i doubt it would affect battery life much, as the way I understand it (and I could be wrong on this point), it is the backlight of the screen that sucks up the most battery, and not the actual pixels themselves. With a 2x resolution display, we are still using the same physical space, so the same amount of backlight is needed, even though there are 4x more pixels. Of course, changing more pixels = more power needed, but I feel like that is negligible compared to the power needed to shine the backlight.
In my mind, the only question is whether Apple wants to do it. They are going to do it at some point, but is it with the iPad 2? Apple damn well knows that the iPad, even with the same old display, will most likely hold its ground to the numerous tablets being released this year. Will the iPad survive if they hold out the 2x display for the iPad 3? Yes, of course. But having a higher resolution display will greatly widen the gap between the iPad 2 and the other tablets being released.
The decision depends on how much Apple wants to save the 2x resolution display for the iPad 3. The iPad 2 with the same old display is still going to sell millions. Apple knows that. So why not save the display for the iPad 3? Arguably, it's in Apple's best interest to hold off, but we the consumers want to get it now.