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chubroq006

macrumors newbie
Original poster
Sep 24, 2009
4
0
I tried to play one of the Pokemon games, but I got the message stating that the "internal clock ran dry" or something to that effect. Any reason why the clock function would work on an iPhone/iPod Touch and not an iPad? Any fixes? :confused:
 
It won't ever work because there is nothing to keep it going once the game quits. Unlike in the real cartages, there is a battery and a simple clock that keep time, even once it is removed from the Gameboy.
 
And you won't ever be smart because you spread too much ****.
Everybody knows the fact that an iDevice can't have a clock because it don't have a battery... :rolleyes:

gpSPhone comes with loads of features:

* No ads.
* Compatible with thousands of Gameboy Advance games.
* Supports both landscape and portrait mode.
* Different controller layouts.
* Good performer and performs even better on iPhone 3GS.
* Not a battery hog.
* Real time clock.

To get it working, try to make your first save on a PC emulator like vba or vbalink.

BEFORE DOING ANYTHING (VBA)
Set Options/Save type/Flash 128k
Options/Emulator/Real Time Clock
Options/Emulator/Automatic IPS patching

Begin a new game and save the game as if you were actually playing on a real GBA (no savestate) and quit vba.

Once it's done, you can send your .sav or .sa1 (renamed .sav) to /private/var/mobile/Media/ROMs/GBA on your iDevice using SSH or diskaid (don't know if it's the same path on iPad)

Put permission of the .sav to 777

You should able to continue the game and have real time clock working.
 
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