iPad gpSPhone (GBA Emulator) internal clock won't work!

Discussion in 'iPad Hacks' started by chubroq006, Nov 12, 2010.

  1. chubroq006 macrumors newbie

    Joined:
    Sep 24, 2009
    #1
    I tried to play one of the Pokemon games, but I got the message stating that the "internal clock ran dry" or something to that effect. Any reason why the clock function would work on an iPhone/iPod Touch and not an iPad? Any fixes? :confused:
     
  2. Intell macrumors P6

    Intell

    Joined:
    Jan 24, 2010
    Location:
    Inside
    #2
    It won't ever work because there is nothing to keep it going once the game quits. Unlike in the real cartages, there is a battery and a simple clock that keep time, even once it is removed from the Gameboy.
     
  3. Mnevis macrumors newbie

    Joined:
    Dec 15, 2010
    #3
    And you won't ever be smart because you spread too much ****.
    Everybody knows the fact that an iDevice can't have a clock because it don't have a battery... :rolleyes:

    To get it working, try to make your first save on a PC emulator like vba or vbalink.

    BEFORE DOING ANYTHING (VBA)
    Set Options/Save type/Flash 128k
    Options/Emulator/Real Time Clock
    Options/Emulator/Automatic IPS patching

    Begin a new game and save the game as if you were actually playing on a real GBA (no savestate) and quit vba.

    Once it's done, you can send your .sav or .sa1 (renamed .sav) to /private/var/mobile/Media/ROMs/GBA on your iDevice using SSH or diskaid (don't know if it's the same path on iPad)

    Put permission of the .sav to 777

    You should able to continue the game and have real time clock working.
     

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