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Will we see Tim Apple with a clumsy VR helmet pretending to have fun while entering the Metaverse?
NO because any "clumsy" helmet is alpha/beta and not ready.

AR/VR is on the market but it is still early adopter. Which is why there isn't an apple headset. Yet.

But again, you don't get from zero to full production quality without steps in between. The current headsets from other vendors are the intermediate steps. Just like Apple's incredibly fast mobile processors. They're steps on the path.

There were tablet PCs on the market in 2002 or earlier. like 8 years before the ipad.


To be clear, the game changer for AR will be when you have glasses not much bigger than normal glasses that can do things like bar/qr code scanning just by looking at stuff. Or recognize objects in the real world by pattern matching.

In my line of work we are already using hololens for remote vendor support in heavy mining machinery (e.g., remote tech can draw on the on-site person's display to point out things), and THAT device truly is a space helmet. The form factor will improve very rapidly as technology improves, but as a proof of concept, things like hololens are providing benefit in real world situations already today, and have been for several years already.

Once wearable for extended periods, AR will get people out of the office and (back) into the real world more where actual productivity is done. Productivity in most organisations isn't done behind a desk, and more intelligent decisions can be made out in the field assuming you can process/access the relevant data out there.


edit:
Business is the driver for AR. For example to send a technician to a remote site may be a 2-7 day trip for us. At $2000 per day or more, a Hololens will pay for itself in one saved trip if guided remote assistance can be performed using the device. Never mind faster response times to problems that are potentially causing downtime and lost productivity in the order of hundreds of thousands of dollars per hour.
 
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Snow Leopard shipped two months after iOS 3. Its predecessor Leopard shipped four months after iOS 1. That was indeed delayed to get iOS 1 out the door.
Thanks for the details. I knew it was that cat family of Mac OS, but thought it was Snow.
 

We don't know what Apple has planned for the Mac Pro, but for many users a "Mac Studio with thrice the graphics" actually still doesn't meet their needs.

_Some_ of these people need some multiple of that in GPU power. Some need far more RAM than the SoC's support. Some need things like afterburner cards (which are basically FPGAs). And some extend their system via a massive amount of external I/O …
Yeah, I think what many are missing is just how big the gap is between a decked out Studio and even modest PCs w/ GPUs or the Intel Mac Pros (let alone a Mac Pro with 4x GPUs!).

Most people don’t need that power, so the current lineup is fine. But, there are a number of market segments that do utilize quite a bit of GPU power, as well as special features like ray-tracing. It isn’t just gamers (which is a whole other mixture of issues).

Apple’s focus on improving GPU performance has been known for some time because it is crucial to their AR and VR products in development. Other products using Apple silicon will benefit, but they aren’t the focus.
.…
I just don’t know, but I hope there is more driving it than that. There are certainly some important applications for AR/VR, but I think in terms of mass-consumption, it is a tech that isn’t far behind the 3D TV.

Because it isn't difficult to create a Nvidia or AMD-class gaming GPU. Just create a card that eats up nearly 500W max, and tell system integrators they gotta cope with that power requirement and the resulting heat. If you're Apple making it for your own machines, it becomes Mac Pro exclusive, and you can support two of them before your machine has need to move to dedicated power infrastructure in the home or business.

Instead, Intel and Apple don't have competing GPUs because they don't have a business reason to do so. The trade-offs don't make sense for the majority of their market, and there's not enough volume for the high-end-gaming market to justify more competitors. In fact, I suspect the entire PC gamer market is too small for Apple to care about, even if gamers were willing to consider switching to Apple en masse.

Hardware ray tracing makes a very specialized task more efficient. ...
Hopefully it goes beyond the Mac Pro, given the level of pricing (unless it comes way down). I can buy a $2k PC that has pretty acceptable 3D/GPU performance. Hopefully Apple will have something competitive for like $2.5k or less.

Gaming aside (a whole other set of issues), there are many professional uses in several industries that depend on 3D and ray-tracing capabilities. It would be sad to see those whole markets fall away from the Mac being included.

With my Intel Mac mini, I simply added an eGPU, and I suddenly had a comparable system to a mid-level PC. I really hope some solution will remain viable on the Mac platform, and it doesn’t look like Apple Silicon is poised to do that any time soon.

Yes, I can comment on Unity. … but for the day to day use: hit play and pause often, switch application to model something in blender (everything is faster except cycles rendering in practice), switch to FCP to edit some captures in-game video, substance designer, affinity etc etc at the speed of thought hands down beats all those theoretical synthetic scores.

EDIT: forgot to add Houdini to that list too. I don’t do millions of polygons crazy things though.
Thanks for that report, and it is encouraging! From everything I’ve seen, the performance of the Mac Studio is a mixed-bag. Some apps seem to run well, others run well except some features, while still others aren’t acceptable, at least not yet.

Even with optimization, I think we’ll need some of those hardware-based features found on AMD/Nvidia to stay competitive. Some aspects, Apple Silicon even seems to outpace them (I’ve seen some impressive ‘moving a bunch of complex objects in space’ demos), but we need a certain level of consistency.

But, again, how many augmented reality headsets will they sell per iPhone? Raytracing benefits a tiny niche but penalizes every mobile user.
Keep in mind that there is a lot of use for ray-tracing (and other GPU features) beyond AR/VR. I agree that is a niche market (and I think will be for a long time). Pretty much every 3D app in several fields is going to incorporate ray-tracing into the pipeline these days.
 
Yeah, I think what many are missing is just how big the gap is between a decked out Studio and even modest PCs w/ GPUs or the Intel Mac Pros (let alone a Mac Pro with 4x GPUs!).

Most people don’t need that power, so the current lineup is fine. But, there are a number of market segments that do utilize quite a bit of GPU power, as well as special features like ray-tracing. It isn’t just gamers (which is a whole other mixture of issues).
True. But remember that it's not like Apple doesn't know this! They were the ones who made such a big deal of the multiple (high end) GPUs in both the round and modular mac pro's...

As I keep trying to point out, covid (and its knock-on delaying TSMC N3) basically threw the entire timeline out of whack. It's not like there wasn't a plan for this high end; but that plan has had to be delayed by a year or eighteen months. It looks like Apple has been treading water because both the A15 (energy redesign, not performance redesign) and then A16 (redeploy A15 in N4) seem unexciting; in a perfect world the schedule would probably have been something like
A15 (low energy)
M2 (low energy just for iPad and MacBook Air)
A16 (new design, based on N3)
M2 Pro/Max (maybe with different branding, like M3?) released end of 2022 or early 2023, based on N3

But N3 delays meant A16 was compulsory. And then an M2 Pro/Max also couldn't be on N3.
I think we will all be pleasantly surprised once the N3 delay has been digested and we see what Apple has planned for the high end!
 
True. But remember that it's not like Apple doesn't know this! They were the ones who made such a big deal of the multiple (high end) GPUs in both the round and modular mac pro's...

As I keep trying to point out, covid (and its knock-on delaying TSMC N3) basically threw the entire timeline out of whack. It's not like there wasn't a plan for this high end; but that plan has had to be delayed by a year or eighteen months. It looks like Apple has been treading water because both the A15 (energy redesign, not performance redesign) and then A16 (redeploy A15 in N4) seem unexciting; in a perfect world the schedule would probably have been something like
A15 (low energy)
M2 (low energy just for iPad and MacBook Air)
A16 (new design, based on N3)
M2 Pro/Max (maybe with different branding, like M3?) released end of 2022 or early 2023, based on N3

But N3 delays meant A16 was compulsory. And then an M2 Pro/Max also couldn't be on N3.
I think we will all be pleasantly surprised once the N3 delay has been digested and we see what Apple has planned for the high end!
Yeah, I suppose this is just Apple being Apple even under extraordinary circumstances. By that I mean, they aren’t going to actually clue us in as to what is going on. It would be nice to know what the plan actually is and how long it will be delayed… and if there were a ‘plan B’ they could pursue to bridge the gap (ie. eGPU & some AMD drivers).

I wonder if N3 even fixes things, though? There is more needed to be competitive than just higher efficiency/more speed. But, I guess that is kind of speculation at hand (like re: ray tracing). I guess we just have to plan like we’re a couple years out now, from Apple possibly being competitive again. :( (At least in certain industries.) I was so excited for Apple Silicon, but I guess it hasn’t been the only thing Covid (or, maybe better, the response to it) messed up.
 
I still wonder if this is why the 14’s have had so many issue’s, the 15 pro will have to make a big leap in the gpu and ram if it wants to stay competitive with the competition.
 
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What problems? 14 series just like any other is absolutely fine. I had ZERO problems with my phone. The software on the other hand was bad, yes. iOS 17 doesn't seem to be big change.

These..

Reports the 13 pro’s are actually better.


 
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These..

Reports the 13 pro’s are actually better.


What a fundamental misunderstanding of chip design.

“Hey, all this stuff we budgeted for 3nm, can we do it now that it’s delayed?”

“No”

“Okay, here’s the improvements we can do on 5nm in the meantime”


News headlines: Catastrophic last minute changes made to Apple chips!
 
What a fundamental misunderstanding of chip design.

“Hey, all this stuff we budgeted for 3nm, can we do it now that it’s delayed?”

“No”

“Okay, here’s the improvements we can do on 5nm in the meantime”


News headlines: Catastrophic last minute changes made to Apple chips!

All the issues with the 14’s coincide with this gpu setback, so who to believe?
 
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What a fundamental misunderstanding of chip design.

“Hey, all this stuff we budgeted for 3nm, can we do it now that it’s delayed?”

“No”

“Okay, here’s the improvements we can do on 5nm in the meantime”


News headlines: Catastrophic last minute changes made to Apple chips!
Except there were hardly any improvement and the chip was almost the same as previous here.
 
Except there were hardly any improvement and the chip was almost the same as previous here.
Yes, that’s what happens when your die budget at 5nm doesn’t allow for the changes that only 3nm allowed there to be space for…hence exactly what I said? There’s no “except” there.

Again, how is “barely any improvement” the same thing as *issues* with a component?
 
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What problems? 14 series just like any other is absolutely fine. I had ZERO problems with my phone. The software on the other hand was bad, yes. iOS 17 doesn't seem to be big change.
there are people make claims that the series 14 have massive problems. This is what happens at times when people are just well unsatisfied with certain issues that don’t pertain to an actual problems either device. Lack of better words they’re made up. I have a pro max 14 and I have no problems at all!
 
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there are people make claims that the series 14 have massive problems. This is what happens at times when people are just well unsatisfied with certain issues that don’t pertain to an actual problems either device. Lack of better words they’re made up. I have a pro max 14 and I have no problems at all!

Why yes, countless people here on MacRumors and elsewhere are “making it up” just to get under your skin.
 
I’ve already posted the link, numerous people complaining about this issue here on MacRumors. Here’s one of the large threads talking about it.

What makes you think this FPS issue is hardware related and not a simple software or firmware one?

Be specific, what *hardware* issues are you claiming are evident? What mechanism is broken that are causing these “issues” that are so prevalent.

Posting to a thread about FPS doesn’t speak to a hardware problem at all, so be straight with us, what are you actually talking about?
 
What makes you think this FPS issue is hardware related and not a simple software or firmware one?

Be specific, what *hardware* issues are you claiming are evident? What mechanism is broken that are causing these “issues” that are so prevalent.

Posting to a thread about FPS doesn’t speak to a hardware problem at all, so be straight with us, what are you actually talking about?

I don’t know what’s causing it that’s why I asked.

I have thought ever since the report that they had to scrap the new gpu that it *may* be the cause of many of these issues with the 14 pro’s.

Anything else you’d like to know?
 
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I don’t know what’s causing it that’s why I asked.

I have thought ever since the report that they had to scrap the new gpu that it *may* be the cause of many of these issues with the 14 pro’s.

Anything else you’d like to know?

I’m just trying to follow what claims were being made. Delaying plans for 3nm features and refining what’s already on 5nm doesn’t exactly cause me to jump to the conclusion that there’s something actually wrong with the GPU.

I was just under the impression that you were stating the reported stuttering issues, a nonsensical “report” of late stage hardware *defects* (hardware design is locked in well over a year in advance, even if it was plan B) led you to conclude that there was definitely a hardware problem. This doesn’t appear to be the case given your clarification so thank you.
 
I’m just trying to follow what claims were being made. Delaying plans for 3nm features and refining what’s already on 5nm doesn’t exactly cause me to jump to the conclusion that there’s something actually wrong with the GPU.

I was just under the impression that you were stating the reported stuttering issues, a nonsensical “report” of late stage hardware *defects* (hardware design is locked in well over a year in advance, even if it was plan B) led you to conclude that there was definitely a hardware problem. This doesn’t appear to be the case given your clarification so thank

As I said I don’t know and was just asking questions out of curiosity. My 14 pro max still has some odd stutters from time to time and game performance leaves a lot to be desired. MacRumors posted this last year and never followed up on it, I’m not hardware expert, was just hoping we’d see some nice gains in the 15’s and finally an increase of ram.
 
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Yes, that’s what happens when your die budget at 5nm doesn’t allow for the changes that only 3nm allowed there to be space for…hence exactly what I said? There’s no “except” there.

Again, how is “barely any improvement” the same thing as *issues* with a component?

Using what is essentially a one year old chip design in a ‘pro’ product sold at premium price *is* an issue. If they sold it with a significant discount because of the old design then things would have been different. People buying the flagship product and paying a hefty price for it rightfully expect the latest tech and not old recycled one.
 
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Using what is essentially a one year old chip design in a ‘pro’ product sold at premium price *is* an issue. If they sold it with a significant discount because of the old design then things would have been different. People buying the flagship product and paying a hefty price for it rightfully expect the latest tech and not old recycled one.
That’s not a production or manufacturing issue.

I’m not crying for yearly upgraders nonsensical expectations. Get a hobby.
 
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Using what is essentially a one year old chip design in a ‘pro’ product sold at premium price *is* an issue. If they sold it with a significant discount because of the old design then things would have been different. People buying the flagship product and paying a hefty price for it rightfully expect the latest tech and not old recycled one.
What do you mean? A16 has nothing to do with A15.
 
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