I know its personal preference, but I still just dont get who wants to play high performance games on a tiny iphone screen.
Most of the world primarily & solely play games, both casual and AAA, on their iPhone & Android phones.
They do so largely because of limitation $$$.
If given that constraint then the consumer will likely choose having a smartphone over a Nintendo, Sony or any Microsoft.
In terms of utilization their iPhone or Android are the most useful and worth renewing on a schedule.
Apple and Google knows this.
During the 2007 launch of the iPhone, Apple pointed to the industries that they will disrupt.
These are the 2022 numbers
- Smartphone:
226.4m (iPhone) vs 979.1m (Android)
- PC:
28.6m (Mac) vs 263.7m (PC)
- MP3:
RIP iPod...
- Digital Cameras:
8.01 million
- Game Consoles:
42.3 million
Based on the numbers above Apple & Android's market that they can further grow into are PC & Game Console... Hence the improvements being made for eating into these markets. A sign for this would be ray tracing hardware for
Android &
iPhone.
Smartphones are best positioned to challenge the Nintendo Switch and other handhelds. Just add a USB-C dock with active cooling, HDMI out & controllers.
Windows on ARM will disrupt x86. May even force Apple to offer macOS on iPhone when connected to a USB-C display. iPhones with A17 Pro have USB-C 10Gbps already.
Lucky are those who bought & held $AAPL 20-Jan-2009 at $78.20. This was the iPod & iPhone era low of the company.
Today that share's pre 28-for-1 stock split value would be $4,913.72 with a $6.44 quarterly div.