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No, because in real life usage you dont sit around and do benchmarks. You know, you get up in the morning, turn on your phone/unplug it. Check your email, make some calls. Then commute to work/school, play with it a little. Work or study, play with it, play some games here and there, check email, watch some youtube videos, check your facebook,instagram, tweeter. Thats real life usage, not benchmarking.

I completely agree. I don't like these so called benchmarks trying to mimic real world use. The article even points outs its a web script trying to imitate normal use, but i think these reviewers are just lazy to actually use the phone for a day.
 

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dylin: Whats your point? I don't care if its real world use or not. Its comparison to choose the phone that best suits you... if you use it more or less it still gives you results accordingly to the chart just with more or less battery time. So if you want somewhat average battery lifetime.. go for iphone, else go for xperia or huawei.

Manhattan Onscreen... well thats the least objective chart out there (due to iPhone lowest native resolution), yet everyone is referencing it and celebrating iphone victory.

Look at 3DMark Unlimited - Overall. Apple drops somwhere in the mid range.
Also i don't get why is there old Xperia Z1 and not Z3??
 
Can anyone with a 6 Plus comment on the graphics? How well is it running things like games?

Haven't had any problems with the games that have been updated... Some, like Plants vs. Zombies, are crashing because they haven't been updated to support iOS 8/the bigger screen yet. :/

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Can any 6 plus owners comments to on battery life. Can you get at least a full day usage on single charge. For reference I'm one of the few users who has to charge his 5s at least once during the day
Thank you guys #

Over a day. Probably two days, although I haven't tried that yet.
 
No. The safari problem seems to be just that...a safari problem. My wife has no tab reloading problems on her 5s, but my air reloads with two tabs open. Dont they both have the same RAM?
But not the same resolution. That's the key issue. 6+ should be worse than the 5s but not as bad as the Air when it comes to tabs reloading.
 
Samsung Mobile Devices is ******** themselves.
Samsung Semiconductors and Components is happily selling to Apple

Yep, exactly. If you have ever works with a Corean company, you know they have separate entities, in silo. There is no "Samsung" per se. There is a bunch of "Samsung XXX" entities. Usually, each units operates independently, with its own marketing budget, with its own recruitment...
In fact, most of these units are in concurrence with each others. For instance, if the Mobile entity makes 50% of the sales, it will have half the power to make global decisions, it will also have half the money to run marketing... And this means that all the other entities have less collective decision power...

In fact, if Samsung Mobile takes a dive, you might have a lot of happy people in Samsung Semiconductors (unless Samsung Mobile happens to be a big client of theirs), because that means they will suddenly have a lot more power in the holding... And in any way, Samsung Semiconductors is very very happy to have Apple as a customer and they could not care less if it hurts Samsung Mobile...
 
No doubt the A8 is a good chip with a strong GPU. But the iPhone 6 screen is much lower resolution that other flagship phones (including the 6+). That's why in this 'on screen' benchmark it scores so high. If android flagships still ran 720p screens with their current chips then you would be able to compare.

If I were to make a phone with 16,000x9,000 pixels, it would BLOW the competition away. I'd be able to market that and most people would buy into it and laugh at iPhones with their puny displays.

The only thing you would have is the bragging rights and a device that requires considerable amounts of processing power because you wouldn't be able to tell the difference -- whether the pixels are microscopic or nanoscopic, your eyes can't see them.

In the end, nothing matters but results. Creating a handicap for yourself by unnecessarily increasing the resolution for the sake of marketing does not excuse you from the poor results you'll get from benchmarks.
 
Indeed. These were "onscreen" benchmarks. "Offscreen" benchmarks showed the 6 and 6+ easily outpacing the 5S. Does that help most games? In a way The higher PPI and resolution means AA/AF can be dialed down without decrease in visual performance. The result is a net wash from the 5S.

What's the difference between the "onscreen" and "offscreen" tests?
 
What's the difference between the "onscreen" and "offscreen" tests?

onscreen tests are drawn onscreen- so the native resolution of the display is taken into account. Which is why an iPad Air with an A7 can't draw onscreen as fast as an iphone 5s. The Air has so many more pixels to draw.

offscreen tests are drawn offscreen at a given, consistent resolution (1080p for example) so they tell you how the GPU would perform if the devices had the exact same number of pixels to draw.
 
onscreen tests are drawn onscreen- so the native resolution of the display is taken into account. Which is why an iPad Air with an A7 can't draw onscreen as fast as an iphone 5s. The Air has so many more pixels to draw.

offscreen tests are drawn offscreen at a given, consistent resolution (1080p for example) so they tell you how the GPU would perform if the devices had the exact same number of pixels to draw.

Ahh. Well that's pretty neat.
 
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