UPDATE :
On a second thought, it makes sense for Apple to use a virtual resolution and scale it down on the physical screen, just like we could use a 3840 x 2400 desktop on a MacBook Pro with Retina display. Bye-bye pixel perfect.
Also thanks WorldTravelBro below for point that out, I changed the title a bit to better reflect the situation.
ORIGINAL POST :
Hi guys, I'm an app developer, earlier today I was messing around with the GM version of Xcode 6.0 (the tool that we use to developer apps for iOS), I think I found something that is interesting, that the actual resolution of the upcoming iPhone 6 Plus may not be 1080p as Apple has claimed, instead it should be 2208x1242 just like the previous leaks reported.
Here's a screenshot of the iPhone 6 Plus home screen from the iOS simulator for developers, as you can see the resolution is 2208x1242.
http://i900.photobucket.com/albums/ac203/tonyunreal/6plus.png
At first I thought, oh no big deal, they just forgot to update the simulator to the real resolution. But wait, its actually not that hard to tell whether its real or not, we just need to look at the size of the user interface and spaces between icons.
When the iPhone 4 with Retina display came out, Apple made it easier for our developers by letting our apps (and theirs) utilize the same user interface size on the new screens, only scaled up by 2x, this resulted in the same experience of the user interface across different devices. It was 320 points by 480 points at the moment, then extended to 320p by 568p on the iPhone 5/5c/5s.
The iPhone 6 will have a user interface of 375p by 667p, scaled 2x to the real resolution of the physical screen. However IF the iPhone 6 Plus is 1080p as Apple claimed, it should have a user interface of 360p by 640p, thus resulting in a slightly "smaller" user interface size than the iPhone 6, and their should be less spaces between icons.
As you can see from the media hands-on photos, that is not the case:
In these photos The iPhone 6 Plus actually show significantly bigger user interface size than the smaller iPhone 6, and there are more spaces between the icons. In fact the scale of user interface in these photos matches the behavior of the iOS simulator for developer. Thus I believe it was a false claim from Apple that the iPhone 6 Plus has a 1080p display, the screen is, in fact, 2208 pixels by 1242 pixels, or some would say, slightly above 2K.
More screenshots from the simulator:
http://i900.photobucket.com/albums/ac203/tonyunreal/6plus1.png
http://i900.photobucket.com/albums/ac203/tonyunreal/6plus2.png
On a second thought, it makes sense for Apple to use a virtual resolution and scale it down on the physical screen, just like we could use a 3840 x 2400 desktop on a MacBook Pro with Retina display. Bye-bye pixel perfect.
Also thanks WorldTravelBro below for point that out, I changed the title a bit to better reflect the situation.
ORIGINAL POST :
Hi guys, I'm an app developer, earlier today I was messing around with the GM version of Xcode 6.0 (the tool that we use to developer apps for iOS), I think I found something that is interesting, that the actual resolution of the upcoming iPhone 6 Plus may not be 1080p as Apple has claimed, instead it should be 2208x1242 just like the previous leaks reported.
Here's a screenshot of the iPhone 6 Plus home screen from the iOS simulator for developers, as you can see the resolution is 2208x1242.
http://i900.photobucket.com/albums/ac203/tonyunreal/6plus.png
At first I thought, oh no big deal, they just forgot to update the simulator to the real resolution. But wait, its actually not that hard to tell whether its real or not, we just need to look at the size of the user interface and spaces between icons.
When the iPhone 4 with Retina display came out, Apple made it easier for our developers by letting our apps (and theirs) utilize the same user interface size on the new screens, only scaled up by 2x, this resulted in the same experience of the user interface across different devices. It was 320 points by 480 points at the moment, then extended to 320p by 568p on the iPhone 5/5c/5s.
The iPhone 6 will have a user interface of 375p by 667p, scaled 2x to the real resolution of the physical screen. However IF the iPhone 6 Plus is 1080p as Apple claimed, it should have a user interface of 360p by 640p, thus resulting in a slightly "smaller" user interface size than the iPhone 6, and their should be less spaces between icons.
As you can see from the media hands-on photos, that is not the case:

In these photos The iPhone 6 Plus actually show significantly bigger user interface size than the smaller iPhone 6, and there are more spaces between the icons. In fact the scale of user interface in these photos matches the behavior of the iOS simulator for developer. Thus I believe it was a false claim from Apple that the iPhone 6 Plus has a 1080p display, the screen is, in fact, 2208 pixels by 1242 pixels, or some would say, slightly above 2K.
More screenshots from the simulator:
http://i900.photobucket.com/albums/ac203/tonyunreal/6plus1.png
http://i900.photobucket.com/albums/ac203/tonyunreal/6plus2.png
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