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In a new episode of IGN's "Unfiltered" interview series, thatgamecompany co-founder Jenova Chen discussed a variety of topics, including the developer's upcoming iOS- and tvOS-only game "Sky," the "malicious" intent of some mobile games, and how Sky's payment model is its "biggest innovation."

Specifically, Chen talked about how the iOS App Store and other mobile gaming platforms have affected the gaming industry as a whole, and his hopes that Sky can potentially become counter programming to those titles. Instead of using a payment model that is "downright malicious," Chen teased that Sky's structure will include a method where players "pay money for other people" and not for themselves.

iphone-x-sky-game.jpg

Since we still have a few weeks to go before the game's March release date, Chen didn't divulge any more details.
"I think many people will be surprised by how this game makes money. I think my biggest breakthrough or innovation on this game is about how it actually charges people... this is something you probably have never seen before, once you play the game you will be interested. It's a game where you pay money for other people and not yourself."
Chen called this app payment structure his "biggest breakthrough" in the development of Sky's iPhone, iPad, and Apple TV apps. He also reiterated on topics previously known about the game, like how it will be "ongoing" and constantly evolving, and include a multiplayer aspect that makes it easier for players to directly connect to their friends and family, unlike Journey's random encounter system.

Chen also briefly touched upon the moment when Sky was unveiled during Apple's iPhone X event last September. He said that the presentation at the Apple event reached a wider audience of non-gamers, but some of the people he knows who play games are less aware of Sky, because they "just fast forwarded the whole Apple TV part to just watch the end and look at the iPhone X."

Ultimately, Chen said that he hopes players connect with Sky in a way that "could still generate good revenue" despite its lack of notorious mobile gaming trends like loot boxes. "So then you can create a path for other publishers or investors to, you know, consider doing it the honest way."

The full 90-minute interview with Jenova Chen can be viewed on IGN's website and on the company's YouTube channel.

Article Link: iPhone and Apple TV Game 'Sky' Will Feature 'Innovative' Payment Model
 

Ion-X

macrumors regular
Oct 23, 2017
152
499
NYC
I wonder if it will be like this: you are gated out of certain areas until you request and receive an unlock that another player donates to you. Along the lines of Shovelstrike Quarry from Animal Crossing for mobile.
 
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Jsameds

Suspended
Apr 22, 2008
3,525
7,986
A couple of years back, Rocket League was a ‘free’ game on Playstation Plus. Never heard of it, never would have bought it otherwise, just wouldn’t have thought it’s my type of game.

Turns out I ended up plowing hundreds of hours into it, this free little game. Playing it solo, playing it split screen with a couple of mates, it made for many a good evening.

There was constant updates with free content, performance updates like PS4 Pro support, I think they even implemented cross-platform play at one point.

All this and I hadn’t paid a penny for it. I kinda felt bad.

So I decided to support the devs and bought some DLC. To this day that has been the sole piece of DLC that I’ve actually felt good about buying.

So good on these people for trying to shake up the system, which to be honest is a bit of a war zone right now (I’m looking at you, EA...)

End of the day these people gotta feed their families. If you enjoy the game, give something back, especially if it was free in the first place.
 

EdT

macrumors 68020
Mar 11, 2007
2,028
1,719
Omaha, NE
So your secondary secret account buys upgrades for your primary public account. This way they get 2 subscriptions for most players. And if you get close to finishing the game you can be suspended for cheating until you register a third time and bail Public ID #1 and Secret ID #1 out with Secret ID #2.
 

jimbobb24

macrumors 68000
Jun 6, 2005
1,848
2,842
For people who really hate it when politics gets dragged into everything, conservatives sure love to drag politics into everything.
You never know - maybe he is a hopeful liberal;)

Thatgamecompany has produced some of my favorite moments in gaming the past few years. Just simple emotionally poignant games. I hope this is a success for them.
 

EdT

macrumors 68020
Mar 11, 2007
2,028
1,719
Omaha, NE
Don’t honestly have a valid opinion or point of view of game costs because I more or less dropped out on gaming in the early 2000’s. And since all I own are a couple of old MacBook and an iMac computer my friends tell me not to bother with them and to buy a Windows machine. I really don’t want to spend the money it would take to buy a moderate gaming machine since I don’t know if I’m really interested. There are 3 or 4 other reasons but I’ll put that one first.
 

lsutigerfan1976

macrumors 68030
Sep 14, 2012
2,732
1,697
Think if you are dumb to fall for gullible to fall for this in app purchase system. You deserve to be scammed.
 

YankeeSR23

macrumors regular
Jun 22, 2009
109
41
New Jersey
I figured if you give a dollar you get put on a list and when the next person gives a dollar you get that credit, and so on and so on.

I’d be willing to try it out.
 

Madmic23

macrumors 6502a
Apr 21, 2004
799
840
gaming revenue streams are totally broken now. I welcome any attempt to move into a better system. Maybe they're successful and maybe they aren't but we need people to try new things here.

I've got the best revenue model ever! What if people paid for games once, and then they just got to play them for as long as they want? No ads, no in app purchases, it would be so revolutionary!!!! :)

Oh, right. That's they way it was until the app store came along and developers decided to ruin everything with in-app purchases and ads to more games with more in-app purchases.

I don't mind paying more for games if I just have to buy it once. Give us the first level for free (like a demo) and then charge for the rest of the game.
 
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lunarworks

macrumors 68000
Jun 17, 2003
1,972
5,211
Toronto, Canada
I've got the best revenue model ever! What if people paid for games once, and then they just got to play them for as long as they want? No ads, no in app purchases, it would be so revolutionary!!!! :)

Oh, right. That's they way it was until the app store came along and developers decided to ruin everything with in-app purchases and ads to more games with more in-app purchases.

I don't mind paying more for games if I just have to buy it once. Give us the first level for free (like a demo) and then charge for the rest of the game.
Personally, I don't mind paying for DLC as long as it's additional *content*. The moment it becomes pay-to-play, pay-to-win, or whatever is when I'm out.
 

danranda

macrumors member
Aug 23, 2012
56
27
So one person says something and YOU attach it to a whole group.
Yeah, point the finger at the person replying to the person who brought up the political groups and which of them has altruistic qualities and which group has selfish qualities.
Yeah, since it's quite unlikely that a liberal would make a comment bashing liberals and praising conservatives, and therefore is quite likely a conservative who's bashing on an entire group of liberals........ Yeah... it's the person responding to them who's painting a whole crowd in a particular light.... . hmmm.
[doublepost=1517439005][/doublepost]
I've got the best revenue model ever! What if people paid for games once, and then they just got to play them for as long as they want? No ads, no in app purchases, it would be so revolutionary!!!! :)

Oh, right. That's they way it was until the app store came along and developers decided to ruin everything with in-app purchases and ads to more games with more in-app purchases.

I don't mind paying more for games if I just have to buy it once. Give us the first level for free (like a demo) and then charge for the rest of the game.

While I would entirely agree with you, it seems a bit ironic that what you just proposed (1st level free as a demo, pay for the rest in one transaction and be done with it) would likely be executed as an in-app purchase.
I actually believe this is what Apple intended with in-app purchases for games.
 
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