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JavaWizKid

macrumors 6502a
Original poster
What is the best graphics library to use in a game where there will be approximately 7 images moving on screen? It's a 2d game so open GL ES isn't an essential. Also the accelerometer will move one of the images, does this determine which graphics library I'm best using?
 
What is the best graphics library to use in a game where there will be approximately 7 images moving on screen? It's a 2d game so open GL ES isn't an essential. Also the accelerometer will move one of the images, does this determine which graphics library I'm best using?

UIUmageViews will be fine for 7 moving images. OpenGL and cocos2D would be overkill for something like this.
 
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