So developers will be encouraged to charge twice since this makes more money for apple or will ipad apps also be sold as iPhone apps for the same purchase?
For instance tweetie for iPhone will be charged differently than the same product for ipad?
Most probably, and unfortunately, yes.
Let me put you an example (I know it doesn't strictly compare, but anyway): If you buy tweetie for Mac, you don't get tweetie for iPhone free. So I suppose it will be the same on the iPad.
Wow, nice. Thanks.Actually Apple is asking developers to do the opposite. They are asking us to create Universal binaries of our apps .. almost like Mac did with PowerPC/Intel apps.
Apple are telling us developers that the customer should buy once and run on any iPhoneOS supported device.
So if you go into the App Store and see developers doing otherwise.. you should NOT support them.. because Apple has advised us against this practice.
Actually Apple is asking developers to do the opposite. They are asking us to create Universal binaries of our apps .. almost like Mac did with PowerPC/Intel apps.
Apple are telling us developers that the customer should buy once and run on any iPhoneOS supported device.
So if you go into the App Store and see developers doing otherwise.. you should NOT support them.. because Apple has advised us against this practice.
You are correct that Apple's official stance is to promote universal apps, which is fine.
However, I wouldn't be so harsh against developers who do otherwise, or who release completely new versions of their apps (i.e. that you have to buy again rather than just upgrading) that are universal. The reason is that it is going to take a significant effort to create good iPad versions of any iPhone apps, and I don't think that consumers should expect to get a free iPad version just because they bought the corresponding iPhone app. It would kind of be like expecting to get Halo 3 for free on your Xbox 360 just because you had purchased Halo 2 for the original Xbox. Obviously if a developer puts out a half-arsed iPad version just to cash in, then by all means vote against that with your wallet.
Actually Apple is asking developers to do the opposite. They are asking us to create Universal binaries of our apps .. almost like Mac did with PowerPC/Intel apps.
Apple are telling us developers that the customer should buy once and run on any iPhoneOS supported device.
So if you go into the App Store and see developers doing otherwise.. you should NOT support them.. because Apple has advised us against this practice.
Other than the Sdk itself which is probably NDA where has apple made it's stance on this issue known?
Right, so if Developers can build universal apps that work on all type of device that runs the iPhone OS, what happens to the people who have bought an iPhone App pre-iPad? So, if say, I bought brushes for the iPhone and then the iPad version came along, would I be able to download it free of charge?
Ams.
PS: Off topic but is there any mention of iTunes Extras and iTunes LP compatibility with the iPad?
Right, so if Developers can build universal apps that work on all type of device that runs the iPhone OS, what happens to the people who have bought an iPhone App pre-iPad? So, if say, I bought brushes for the iPhone and then the iPad version came along, would I be able to download it free of charge?
?
It's in the SDK docs. We could tell you more but then we'd have to kill you.