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ZEISS has announced that its iPhone-compatible VR ONE Plus virtual reality headset is now available at Best Buy stores across the United States for $129. The headset has a universal smartphone tray that fits most smartphones with a screen size between 4.7 and 5.5 inches, including the iPhone 6s and iPhone 6s Plus.

zeiss-vr-one-plus-fold.jpg

iPhone users can use the VR ONE Plus with thousands of virtual reality apps on the App Store, including Google Cardboard apps, in addition to 360 degree YouTube videos and Google Street View. The headset has an immersive field of view of approximately 100° and can be used while wearing eyeglasses.

ZEISS is also accepting VR ONE Plus orders through its website in the U.S. and Europe.

Article Link: iPhone-Compatible ZEISS VR ONE Plus Headset Launches for $129
 

2457282

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I don't know about wearing these things. My mother always told me not to sit too close to the TV so having this literally an inch from my eyes seems weird. Not to mention it also seems like it would be heavy. And then there is the whole dorkiness of walking around with this on you head thing. Google had the right idea with their glasses, just poorly implemented.
 
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Andres Cantu

macrumors 68040
May 31, 2015
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I don't know about wearing these things. My mother always told me not to sit too close to the TV so having this literally an inch from my eyes seems weird. Not to mention it also seems like it would be heavy. And then there is the whole dorkiness of walking around with this on you head thing. Google had the right idea with their glasses, just poorly implemented.
Google Glass is not VR...

But yes, they're too big in their current form. Probably until the second or third generations they'll get thinner and lighter.
 

SandboxGeneral

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Sep 8, 2010
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The VR thing seems kind if interesting at first, but the more I consider it, and the thought of actually buying one I find that I'm not nearly as interested in them at all. I bet if I were 15 years younger I'd be more into this style of gaming and experience. But hey, if people like it, then that is what counts. Plus at $129, that's not a bad price to get started for.
 
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2457282

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Google Glass is not VR...
Yes that is true. However, the idea of having something that would project onto normal glasses gives you AR and that to me seems like a better implementation, especially to walk around. Google only had it one side and was not done well, but the idea is there to do something with a mini projector against a normal pair of glasses that would not weigh a lot and would allow you to walk around looking fairly normal.
 

decimortis

macrumors 6502a
Aug 28, 2007
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I tried Google Cardboard with my iPhone 6+ when I had it. It was interesting, but the lens + how close it is to your eyes made the pixels very noticeable and somewhat distracting. I imagine some of those higher-resolution Androids might look pretty sweet though.
 

69Mustang

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Jan 7, 2014
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In between a rock and a hard place
Yes that is true. However, the idea of having something that would project onto normal glasses gives you AR and that to me seems like a better implementation, especially to walk around. Google only had it one side and was not done well, but the idea is there to do something with a mini projector against a normal pair of glasses that would not weigh a lot and would allow you to walk around looking fairly normal.
You're describing AR. VR is totally different. You really can't compare the two in the way you're trying to do. VR is total immersion and can't function in the way you're describing. It's not a walk around type of thing.
[doublepost=1471885685][/doublepost]
I tried Google Cardboard with my iPhone 6+ when I had it. It was interesting, but the lens + how close it is to your eyes made the pixels very noticeable and somewhat distracting. I imagine some of those higher-resolution Androids might look pretty sweet though.
This was my first thought when I saw this post. The resolution on current iPhones doesn't lend itself to VR. Even the current crop of hi-dpi androids have the pixel issues. Maybe to a lesser degree, but the issue is still there.
 
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halo42

macrumors newbie
Aug 3, 2010
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So we can buy a WAY overpriced item for $129
OR
buy THESE by on amazon, which are basically the same thing (and work great as I have some), for $12

51Kk7qjBScL.jpg
 

2457282

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You're describing AR. VR is totally different. You really can't compare the two in the way you're trying to do. VR is total immersion and can't function in the way you're describing. It's not a walk around type of thing.
Yes I did say AR and I said I thought it was a better implementation. Here is probably where my age really shows, but VR is something that I have little to no interest in. AR on the other hand is something that I think can be very useful in everyday things -- TODAY. Something as simple as driving/walking directions is a perfect example.
 

keysofanxiety

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Nov 23, 2011
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The VR thing seems kind if interesting at first, but the more I consider it, and the thought of actually buying one I find that I'm not nearly as interested in them at all. I bet if I were 15 years younger I'd be more into this style of gaming and experience. But hey, if people like it, then that is what counts. Plus at $129, that's not a bad price to get started for.

Just give me the holodeck. That's the VR future I think we all want.

I imagine Seven of Nine would be a pretty popular DLC. :D
 
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69Mustang

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In between a rock and a hard place
Yes I did say AR and I said I thought it was a better implementation. Here is probably where my age really shows, but VR is something that I have little to no interest in. AR on the other hand is something that I think can be very useful in everyday things -- TODAY. Something as simple as driving/walking directions is a perfect example.
I understand you said AR. But you're saying "better" implementation. Better implementation of what? They are not different implementations of the same thing. It's pretty hard to say one is better than the other when the use cases are so different. It's like saying an airplane is better than a kite. Use case dictates better.

Usefulness today - driving/walking directions are only applicable to AR. It would make no sense for VR. Conversely, gaming and racing/flying/military training syms are some of the real world useful applications for VR. None of those benefit from AR.
 

keysofanxiety

macrumors G3
Nov 23, 2011
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Now you're on to something! We need to get in on the ground floor of this thing right away!

Yep! I wouldn't want to be the cleaner, though. :eek:

Regardless, for when this future eventually and inevitably comes about, I nominate Wil Wheaton; armed only with his toothbrush and elbow grease.

...boy, when I say it out loud, I'd be a real monster if I had any power. Eat your heart out, Caligula.
 

nagromme

macrumors G5
May 2, 2002
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Beware! Many cheap headsets have a narrow FOV.

But ViewMaster's headset is under $20 and quite nice. A little bulky, but it's a winner in the "casual no-strap" category. I have no problem with the res on my 6+: it's not high-end VR, but it's very cool! (TONS of dud apps out though—you have try and reject many that SAY they work with Cardboard but are not calibrated right—or are needlessly slow, which = nausea.)

And it allows some AR with the iPhone camera. (Potentially, anyway. Haven't seen much done with that.

I don't know about wearing these things. My mother always told me not to sit too close to the TV so having this literally an inch from my eyes seems weird.

Modern VR headsets put your focal distance at infinity using lenses—you're nor focussed inches away. Infinity is the natural resting point of your eyes when closed. Don't let your mom fret :)
 

myscrnnm

macrumors 68000
Sep 16, 2014
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Seattle, WA
I don't know about wearing these things. My mother always told me not to sit too close to the TV so having this literally an inch from my eyes seems weird. Not to mention it also seems like it would be heavy. And then there is the whole dorkiness of walking around with this on you head thing. Google had the right idea with their glasses, just poorly implemented.
That's actually an old wive's tale. Sitting too close to a television can result in increased eye strain, but has been proven to not cause any permanent damage.

Google Glass is an implementation of augmented reality, which as far as the technology and applications involved, is quite different from virtual reality. These headsets aren't really intended to be used outdoors (and shouldn't be, since you have zero visibility of your surroundings). This is a good option to use in conjunction with VR games currently available through the App Store.
 

ArtOfWarfare

macrumors G3
Nov 26, 2007
9,460
5,871
This is nothing more than a molded piece of plastic. It's a case that straps onto your face. Not even close to worth $129.

I'm excited for VR to really arrive. The current library of games is too small and the prices too high, though.
 

2457282

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Dec 6, 2012
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I understand you said AR. But you're saying "better" implementation. Better implementation of what? They are not different implementations of the same thing. It's pretty hard to say one is better than the other when the use cases are so different. It's like saying an airplane is better than a kite. Use case dictates better.

Usefulness today - driving/walking directions are only applicable to AR. It would make no sense for VR. Conversely, gaming and racing/flying/military training syms are some of the real world useful applications for VR. None of those benefit from AR.
Okay, I concede. Your argument is too strong. I did not consider any of the VR use cases given they are not mine, but they are somebodies so they count. I will go eat my humble pie now, but will do so with lots of wine so it won't be so bad.
 
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