iPhone Game 'Trism' Makes $250,000 in 2 Months

Discussion in 'iOS Apps' started by MacRumors, Sep 18, 2008.

  1. MacRumors macrumors bot

    MacRumors

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    Trism developer Steve Demeter revealed at a conference that he had generated $250,000 in income from his popular iPhone game since its launch on July 11th.

    Trism is a gravity based puzzler which generated some press ahead of the App Store launch. The game is played as follows:
    Trism is available from the App Store for $4.99. At that price, Trism would have had to have sold over 71,000 copies to generate that level of income, or an average of almost 1200 copies a day.

    App Store Link: Trism

    Article Link
     
  2. blurredline macrumors 6502

    blurredline

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    #3
    Wow! Good for him! Now I need to come up with something unique that people would buy...oh, and learn how to make that program...
     
  3. TPALTony macrumors regular

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    May 29, 2007
    #4
    Good for him!

    That's how it's meant to work.

    Good idea, appeal to the masses, cheap price and sell by the boatload...

    Now, gotta get my own ideas out there!
     
  4. NeoMayhem macrumors 6502a

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    #5
    Its pretty cool how much cash you can make by selling relatively simple programs for the iPhone. I definitely wish I knew a little programming right about now.
     
  5. kockgunner macrumors 68000

    kockgunner

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    #6
    damn, why do i have to not know sh!!!! about programming.
     
  6. DaveTheGrey macrumors 6502a

    DaveTheGrey

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    #7
    with the appstore the iphone was brought to whole new level. congrats
     
  7. nickpro macrumors regular

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    #8
    hands down the best iphone game available - congrats to steve!!
     
  8. ynotds macrumors newbie

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    #9
    Long been hooked

    Good to see real reward for inspiration and effort.

    Trism really showcases the touch's potential.
     
  9. vega07 macrumors 65816

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  10. .Andy macrumors 68030

    .Andy

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    #11
    This is good news. It's a great game that's really polished considering it was first out the gate. I enjoy it immensely and I'm glad the dev has done reasonably well from it. Well deserved.

    But steve if you're reading this don't rest on your laurels! I hope you're hard at work on Trism 2.0 ;).
     
  11. c-Row macrumors 65816

    c-Row

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    #12
    Yeah, I am one of them, so I made it Page 2. Sort of. :D
     
  12. Ntombi macrumors 68030

    Ntombi

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    #13
    Another big Trism fan here!

    It's really fun yet simple, and extremely stable. A great combo. It's also one of the apps that I've never once regretted buying.

    I'm thrilled for the developer for reaping the rewards of a job well done!


    Yeah, okay: I'm a little jealous too. :eek:
     
  13. fastbite macrumors 6502a

    fastbite

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  14. chuckles:) macrumors 6502

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    #16
    Trism is one of my favorite games in a while on any platform. Its great that the app store provides an outlet for indie developers to compete with the major app producers. if your app is good, it'll sell.
     
  15. mattpol macrumors regular

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    New York, NY
    #17
    VERY well deserved. Trism is, hands down, the best iPhone game out there and the best puzzle game I've ever played on any platform. Glad to see the developer enjoying success.
     
  16. Jeremy1026 macrumors 68020

    Jeremy1026

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    Nov 3, 2007
    #18
    Trism makes over $250,000!

    Ok, I know Trism is a good game, but this is insane!

    Gizmodo is reporting that Trism has already made over $250,000 since its release into the App Store in July. That comes to at least 71,459 sales of the application (after Apple's 30% cut.)

    Mod note: This post is the first in a thread that was merged into this one.
     
  17. vixensfo macrumors newbie

    vixensfo

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    #19
    cool!

    thats cuz trisim is a great game it uses a lot of the iphones functions
     
  18. Rojo macrumors 65816

    Rojo

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    #20
    Well deserved. It's a GREAT game!

    I see people playing this on the subway all the time. (I used to too -- though now my subway game of choice is Galcon...)
     
  19. diesel macrumors 6502a

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  20. Jeremy1026 macrumors 68020

    Jeremy1026

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    #22
    So lets think here. Post taxes they probably made about $175,000 (assuming 30% taxes.) In the credits there are 3 people mentioned. The owner of Demiforce who programmed and drew most of Trism, another guy who designed most of the syllogism levels, and a third guy who rendered the level boarders. So lets say they all got equal shares (I can almost gaurentee they didn't) each one (after two months) earned $58,333.33 Thats probably more then they all were making in 18 months, if not longer then that. I congratulate them on their overwhleming sucess of one of the better games on the App Store.
     
  21. robotica macrumors 6502a

    robotica

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    #24
    played it on the v1 iphone when it was free - was a fun game. looks a bit different now!

    well done for him
     
  22. MacTheSpoon macrumors 6502a

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    Jun 19, 2006
    #25
    Wow, that is awesome!! Congratulations!!

    This has to inspire other potential developers as well. I'm looking forward to even more devs getting on board and creating more cool apps for me to buy. :)
     

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