Hi All,
This is the copy-over of a thread I started at Touch Arcade, hope you guys can give me your 2 cents as well.
A few days ago I came up with an idea for an iPhone/iPod touch gamepad. You know how gampads people really like - 360 controller, dualshock, etc - always have real grips? And all-around ergonomics? So what if there was an iPhone gamepad with some real ergonomics and an SDK for gamedevs to use and incorporate into their games?
I know there's this and this and i suppose there's tons more "in development", "on the drawing board" or "TBA" or whatever but if such an accessory existed...
...would you buy?
And more importantly, what do you think is essential? In my opinion it should have 2 analog sticks, at least two buttons (think A and B or something), a small, yet usable, D-pad and L1, L2, R1, R2 buttons as well. Maybe the second rear buttons could be lost, but I'd like 'em.
Also, perhaps vibration? Although that might prove harmful to the phone...
So yeah, discuss away.
This is the copy-over of a thread I started at Touch Arcade, hope you guys can give me your 2 cents as well.
A few days ago I came up with an idea for an iPhone/iPod touch gamepad. You know how gampads people really like - 360 controller, dualshock, etc - always have real grips? And all-around ergonomics? So what if there was an iPhone gamepad with some real ergonomics and an SDK for gamedevs to use and incorporate into their games?
I know there's this and this and i suppose there's tons more "in development", "on the drawing board" or "TBA" or whatever but if such an accessory existed...
...would you buy?
And more importantly, what do you think is essential? In my opinion it should have 2 analog sticks, at least two buttons (think A and B or something), a small, yet usable, D-pad and L1, L2, R1, R2 buttons as well. Maybe the second rear buttons could be lost, but I'd like 'em.
Also, perhaps vibration? Although that might prove harmful to the phone...
So yeah, discuss away.