[iPhone/Touch SDK] CoreLocation compiler errors when building for device

Discussion in 'Mac Programming' started by vegashacker, Apr 20, 2008.

  1. vegashacker macrumors newbie

    Apr 20, 2008
    I was able to get a simple CoreLocation example to compile in the simulator. Since apparently CL stuff doesn't work in the simulator, I decided to move to testing on an iPod Touch. When I build the program for the Touch, however, I get several compiler errors. The first is

    error: #error "Unknown Architecture." (in file included from CarbonCore.h).

    This is actually a simplified program I'm testing--all I did was start from a fresh iPhone app project and then add CoreLocation.framework to the Frameworks of the project.

    Has anyone in the developer program had success getting a simple "hello world" core location app working on their device? Any clues as to what I'm doing wrong?

  2. vegashacker thread starter macrumors newbie

    Apr 20, 2008
    Not sure if this helps, but I should clarify that the error message appears in the file MyApp_prefix.pch:

    #ifdef __OBJC__
    #import <Foundation/Foundation.h> <------------ error here
    #import <UIKit/UIKit.h>

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