Anyone who mentions using 2 displays, has already demonstrated not understanding and or caring about ergonomics.
That's more about the failings in macos scaling vs. Windows and Linux.4K @ 32" is not a useful size for splitting the screen IMO. Not with the space you have after HiDPI scaling.
Anything over 24" is not optimal
Thanks for the "Pointers". I went back to one 4k monitor. The other monitor is connected to a Linux Mint PC. I am currently moving all the files from the Linux machine to my new Mac Mini Pro. 🙂 I did change the pointer to a red center and a lime green outside.Try this. Post how you like it!
System Settings > Accessibility > Vision > Display > (scroll down to) Pointer.
Set Pointer outline color to Licorice (top-left colored pencil) and Pointer fill color to Flora (bottom row of pencils, fifth from left). These are my own color choices, and you may find others you like better. But after I learned this trick for use with my 27", I'm not going back to the default.
Thanks for the tip. Still new to using a MAC.FYI... If you lose your pointer, you can "shake it" back and forth for a bit, and it will grow bigger so you can see it. (Set in System Settings under Accessibility > Display).
I second that. You need to have a desk, with at least 65 cm of depth for a 32 inch monitor, otherwise you will be sitting too close, particularly if your desk does not have a pull out keyboard shelf. I experienced this during COVID, when I splashed out, and just found it too cramped. I bought a LG 5k Ultrafine, and didn't regret it. My desk was an Ikea Alex at 58 cm, and even that should have been a little further back.the biggest question is if your desk support 32"
to be clear: at 32" you will begin to have to move your head around to see the entire screen, at a normal viewing distance it will be a small to nothing adjustment, but if your desk is not deep enough, you will suffer and 27" would have been the correct size for you.
I was very familiar with it but never bought it because it wasn’t curved and was dim with poor black levels.It existed for years, though (LG 34WK95U, not available anymore).
if I remember correctly, that was a gaming monitor without Thunderbolt. Do you have a link?But there was a 34“ 5K2K OLED on LG‘s roadmap for 25/26. I wonder if that one will actually be released.
Here’s your next tip: it’s “Mac”.Thanks for the tip. Still new to using a MAC.
if I remember correctly, that was a gaming monitor without Thunderbolt. Do you have a link?
Ya know it's bad for your health to sit exactly in one position all day, right?Anyone who mentions using 2 displays, has already demonstrated not understanding and or caring about ergonomics.
Thanks for this. Production in Q4 2025 obviously didn’t happen, so this remains vaporware.The leaked specs didn‘t go into that much detail (wrt connections). This is a picture of the alleged roadmap that I saved.
View attachment 2617790
Thanks for this. Production in Q4 2025 obviously didn’t happen, so this remains vaporware.
MacOS should not have any issues scaling to "looks like 2560x1440" as well.That's more about the failings in macos scaling vs. Windows and Linux.
I have a 32" 4k machine, and its hooked up to my work laptop (windows), M4 Studio, and my desktop (Linux). I switch between the three via the KVM
While I find the text too small running native resolution, in windows/linux I run it at 150% which is effectively 2560 × 1440 where as on macos the closest HiDPI resolution is 2048x1152
I'm finding that the visually I'm getting a superior result in windows/linux though I'm not unhappy with how it looks with macos.
If its not a scaling issue, why does Windows and Linux scale so well with higher quality?t's not a scaling issue, it's a screen size/resolution issue. 32" 4K is just not a whole lot of screen to start splitting it in half. It's fine for switching between devices like you are doing.
Microsoft (and I assume Linux) uses DPI scaling where as macos uses a logical point that is made up of physical pixels, so they need to be divisible by an even number which limits the actual resolution.At least on Windows side they have selected a different logic for scaling (vector fonts) which was a massive effort from Microsoft. Since Windows prioritises max compatibility that was surely justified, but Apple might have different priorities.
That's not true at all. MacOS supports fractional scaling just fine.Microsoft (and I assume Linux) uses DPI scaling where as macos uses a logical point that is made up of physical pixels, so they need to be divisible by an even number which limits the actual resolution.
Oh the support is there is there, but it looks horrible - very fuzzy, I know because I have a 4k 32" monitor.hat's not true at all. MacOS supports fractional scaling just fine.
IIRC Apple removed sub-pixel anti-aliasing for font rendering in Mojave.MacOS renders fonts as they are but they end up in subpixels which makes them less sharp
What macOS does is at best "fine", but it's far from optimal. It's a cheap and dirty "solution". True resolution independence would be welcome, then Mac users could finally buy the common 140ppi and 160ppi displays without compromising on quality.That's not true at all. MacOS supports fractional scaling just fine.
What macOS does is at best "fine", but it's far from optimal.
It's a cheap and dirty "solution". True resolution independence would be welcome, then Mac users could finally buy the common 140ppi and 160ppi displays without compromising on quality.