Is OS 3.0 GM memory hungry?

Discussion in 'iOS Programming' started by JimBobBennett, Jun 9, 2009.

  1. JimBobBennett macrumors member

    Joined:
    May 4, 2009
    #1
    I've been having some weird errors today, since upgrading to 3.0 GM. I seem to be running out of memory. Nothings changed in my app, I'm in the final stages of testing. There's no leaks reported by leaks, and object allocations claims about 20MB in use, which I would have thought wouldn't be enough to run out.

    Has anyone noticed similar issues?
     
  2. justfred macrumors newbie

    Joined:
    May 8, 2009
    #2
    It is possible that the memory warning threshold has been adjusted.

    Even with 2.1 you would be getting warnings long before actually running out of memory.

    I am speculating, have no personal experience to contribute.
     
  3. mlemonds macrumors 6502a

    mlemonds

    Joined:
    Apr 9, 2008
    Location:
    Lexington, KY
    #3
    i havent noticed any changes yet. havent used it for too much more than texting
     
  4. JimBobBennett thread starter macrumors member

    Joined:
    May 4, 2009
    #4
    Well, it seems it is. Before I was creating large image contexts, but now if I do it falls over with a signal "0" error - works with smaller ones. Its made be improve my memory usage but there's certainly a difference.
     

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