The demo game looks so realistic and all the things that's able to process. It seems that the metal codec thing is going to make the games run like a PS4 does? EXCEPT the RAM I believe?
The demo game looks so realistic and all the things that's able to process. It seems that the metal codec thing is going to make the games run like a PS4 does? EXCEPT the RAM I believe?
Definently not a powerful as a XB1 or PS4. Without playing it, I would guess the iPhone 5S would on par with a PS2.
Actually, more like PS3, especially with A8 in iPhone 6.
at this point in time phones are not anywhere near the ps3 or xbox 360 in terms of graphical capability. They are beginning to surpass the ps2 and original xbox. The ps2 ran GTA san Andreas at 640x480 and 30 fps. the iPhone 5 runs GTA San Andreas at 1136x640, and 60 fps. iPhone 5s and high end android flagships only get better.
Even if they are the best-spec chips and running the best code, the current smartphone hardware simply does not have enough bandwidth to push the same detail as a ps3 or xbox 360. Keep in mind most console games run at 1280x720, sometimes anti-aliased, with all major details enabled. Current effects that run fine on console but are still a problem on mobile include: HDR effect, motion blur, higher quality textures, full polygon count, tessellation, smooth smoke, real time lighting, real-time physics, and shaders. Consoles are purpose-built to push maximum bandwidth. Phones can be built this way too, and may some day surpass consoles in power, but the fact that they are small means they will have to make up for the low bandwidth in other ways. Mobile also misses out on any new tech introduced for PS4 and Xbox One, as the OpenGL version is different. Future phones may get an updated OpenGL.
I will love the day my phone is as powerful as a ps3, but that is still far-off. Phones are still only as powerful as a desktop from 2004-2005.