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jeja7676

macrumors newbie
Original poster
few weks ago I've finished my last flash escape game, and in the end it turned out to be a complete failure. do you think this is too hard to solve for normal person? I am about to quit this
and do something else
 
To be completely honest, yes. But I wouldn't give it up. All it needs are a few tweaks. I didn't play through the entire game, but the lack of instructions made it nearly impossible to know what to do, how to get back from a section, or what to click. I was left clicking on random parts of the image to see if it would do something. I know that this is part of the game but it was a tad frustrating not knowing what part, if any, of the current section was to be focused on.

Without the instructions, the first thing I clicked was walkthrough, which kind of spoiled the game a little bit. Adding a yes/no asking the user if they want a hint could help with this.

I think with a good set of instructions it could be a fun game. The modeling is done really well for a quick flash game, I might add.
 
Here are a some quick tips:

- change text from "walkthrough" to "help"
- replace the orange borders you use to navigate out of a scene with arrows (took me 10 secs to figure this out)
- provide more feedback when clicking all kind of items, e.g. when I click on the door handle and nothing happens, you could let a message pop up: "The door seems locked". Use a generic popup message "This doesn't seem to do anything" for other objects in the game.
- add smooth transitions from one scene to another

This will make things more enjoyable.
 
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