Hi EveryOne, I have issue related to sounds.In my game i m using two ways of playing sound. One is through AudioQueue for playing big background sounds and AudioServicesPlaySystemSound for playing small ingame sound. When call interrupt comes any sound which is been played diminished gradually. But when i resume, the sounds which are played using with AudioServicesPlaySystemSound are played properly again but sounds which are played using AudioQueue are never played again in throughout the game play. Also if i make another variable of AudioQueue after pause to play sound none of it work. Please help. Thanx in advance.