^^ they do have to realize though, about 80% of the ipod touch and iphone community has jailbroken their devices, so they are going to have to compete with a lot of popular games.
that being said, 1.99 - 4.99 should be the max, although i know it wont.
i hate to be a bitch on this, but i don't see the point of having to buy a piece of software for my mbp and then turn around and buy it again for the iphone. am i wrong? aren't the two programs virtually the same? developers would make alot more ground in the long run by packaging both versions together or offering iphone versions free to existing users.
also, how long until therei's a macheist for iphone apps?
I don't like the line in there about them pushing people to put a price tag on there products. I really hope theres enough free apps that will be worthy. There is on the computer, and you know you can sell most apps you get for free on the computer, so hopefully it will be the same deal on the iPhone.
Sounds reasonable to me - personally though, I won't pay over $15 for ANYTHING that isn't unbelievably cool. In fact, I'd hesitate to pay more than $10 for an app. I think $5 is going to be the magic number for a lot of people, especially younger customers.Our expectation is that we will be in the 8 - 15 dollar range on aps that relate to such serious health issues as high blood pressure and obesity (all updates free of charge forever).
I would be most interested in hear from this community your thoughts on such a pricing plan.
Cheers
i'm more interested in the free apps
Hmm ... I would agree with that except that so far, there really are no 'must have' games or apps for the Touch/iPhone, aside from maybe MobileScrobbler and RagingThunder (IMO) ... Both of those apps are cool/useful enough that I'd be more than willing to pay a few bucks for them. But I guess my point is, you get what you pay for. I'm hoping that the possibility of making some coin from their games and apps will encourage developers to really impress us with some cool, 'must have' stuff. Because so far, the free apps are 99% unpolished, unfinished betas (not that I'm complaining - they're free!!)i'm more interested in the free apps
Well, as someone in the UK, $5 is about £2.50, which really is pocket change, over here you could just about buy a Big Mac for that, so if the game is even slightly addictive enough to want to play it would be a no brainer, especially since you'll have your iTunes account info stored so it wouldn't even take effort to purchase, which is pretty compelling.
Obviously, for those of us actually developing iPhone applications (we will have at least two health related aps ready day 1) pricing is not just simply a matter of how much we can make. The real issue is "How much do we need to make" and that takes into account not just developmental costs and a desire for reasonable profit, but also setting prices that allow for new development and ongoing support.
It seems that much of the conversation here is gamer in nature, but we believe that the vast majority of iPhone users will be looking for aps that enhance life, business, personal communication and yes entertainment.
Our expectation is that we will be in the 8 - 15 dollar range on aps that relate to such serious health issues as high blood pressure and obesity (all updates free of charge forever).
I would be most interested in hear from this community your thoughts on such a pricing plan.
Cheers