I'd like to make Java2D use the Swing OpenGL pipeline but this appears to be broken or disabled on the Mac.
Has anyone else tripped over this?
The basic idea is that I'd like to set:
-Dsun.java2d.opengl=true
And use JOGL with a GLJPanel. What happens though, when I run with JOGL debugging enabled, is I get this message vis STDERR:
Checking for Java2D/OpenGL support
Java2D support: default GraphicsConfiguration = apple.awt.CGraphicsConfig
JOGL/Java2D integration disabled
Has anyone else tripped over this?
The basic idea is that I'd like to set:
-Dsun.java2d.opengl=true
And use JOGL with a GLJPanel. What happens though, when I run with JOGL debugging enabled, is I get this message vis STDERR:
Checking for Java2D/OpenGL support
Java2D support: default GraphicsConfiguration = apple.awt.CGraphicsConfig
JOGL/Java2D integration disabled