If it ain't broke, don't fix it?
You don't think it's a little bit broken?
If it ain't broke, don't fix it?
Quote:
The eighteen-person team hasn't seen a single member leave for fifteen years
All jokes aside. I think it is a bad idea to have a design team that has been so static for almost a generation.
I thought that at first too, but I would imagine a group of 18 people encouraged to be creative and imaginative by Jobs and Ive, would be able to stay fresh and innovative. 18 people is a pretty big team if they are all able to speak their minds freely and to try and fail with many designs.Quote:
The eighteen-person team hasn't seen a single member leave for fifteen years
All jokes aside. I think it is a bad idea to have a design team that has been so static for almost a generation.
He needs to quit whining about getting copied and ripped off. That is just a fact of life. Keep the patens coming and the attorneys busy and keep innovating. That's all you can do. Keep smiling at their jealousy.![]()
"There are 9 rejected ideas for every idea that works." Lesson to Samsung: get rid of the half-baked concepts and ideas *before* you get to production.
Jeez. Someone had to lower the thread to Samsung bashing. Can we just leave it alone for even one article?
It almost sounds as if they believe whatever product comes through this tough process will succeed. However, I still have doubts about the watch. I'm not sure a touch-screen watch (with marketing and pricing as an upscale "timepiece") fills a need in a world where touch-screen phones exist.
There's a difference between a project coming into the design department and making sure it leaves with a good design....and a project actually created in the design department. Not sure this type of design department (without Jobs) is really in touch with the user experience.
I get the feeling that the desire for a new product at Apple outweighed the actual need for a new product. Or rather that the watch should not have been that next product. The core needs of a timepiece were sacrificed in favor of the existing phone experience.
I would rather have seen a real Apple TV or Apple home phone or other accessories.
We shouldn't be afraid to fail - if we are not failing we are not pushing.
Quote:
The eighteen-person team hasn't seen a single member leave for fifteen years
All jokes aside. I think it is a bad idea to have a design team that has been so static for almost a generation.
I get the feeling that the desire for a new product at Apple outweighed the actual need for a new product. Or rather that the watch should not have been that next product. The core needs of a timepiece were sacrificed in favor of the existing phone experience.
Every team needs new people to generate fresh ideas. I don't think it's good for the design process to have the same people working year after year.
Seems fitting. When it comes to user interface design, Ive is an expert on Design Failure.
Every team needs new people to generate fresh ideas. I don't think it's good for the design process to have the same people working year after year.
"If a design overheats and throttles the GPU so hard it performs worse than the previous generation, then that's the price of beauty. Nothing is free, deal with it!"
"Form is paramount, ergonomics are for dork engineers. If a user must give his computer a reach around to access an SD Card reader, then that is the price of thin."
"If a user can access the diabolical innards of a design, then it is a failure. The ultimate goal is a perfectly sealed disposable computer, because we here at Apple love the environment and want to change the world!"
He needs to quit whining about getting copied and ripped off. That is just a fact of life. Keep the patens coming and the attorneys busy and keep innovating. That's all you can do. Keep smiling at their jealousy.![]()
You don't think it's a little bit broken?
Fear of failure leaves so many people paralyzed. Don't be afraid to fail, but be brave and dare to dream! Sounds like such an overused trope, but so much more would get done if people really acted this way.![]()
You don't think it's a little bit broken?
If the consequences of failure weren't so dire a lot of people would probably risk failure more often.
They've got a $660 Billion Market Cap!
You can't really argue with that kind of Market Success.
I just worry that Secrecy (Hence the need for this site), which was a major part of the Apple Formula is lost and will profits follow?
You can just imagine Samsung saying:
- Get me profiles on the
18 person design team.
- Now get me 18 similar candidates and let's stick them in a lab which is a replica of the one at 1 Infinite Loop.
With all these interviews, Competitors will follow the recipe.
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.We shouldnt be afraid to fail - if we are not failing we are not pushing. 80% of the stuff in the studio is not going to work. If something is not good enough, stop doing it.
So you think the future of watches is centered on "the core needs of a timepiece"? Do you also think that the future of phones is centered on ever better microphones, speakers, and dial controls?
The Apple Watch is a watch in the same way that the iPhone is a phone --- both are PRIMARILY computers which do a ton of things, only ONE of which is captured by the name.
If it makes you happier, call it the Apple Wearable rather than the Apple Watch...
If it ain't broke, don't fix it?