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"We have 150,000 APIs to create and maintain"
And 100.000 are abandoned APIs just like SceneKit and SpriteKit.
I am pretty sure the real number of APIs is many orders of magnitude lower but he is not a software designer so let's give him a slack. Although he might have been advised to use this ridiculous number by someone.
 
Most people today don't understand the costs involved in hosting your own site. Even if you have one fo those free or low cost websites, you could get slammed with storage and bandwidth costs if you get too many hits.
Plus, you'll need to keep it up to date to avoid getting hacked, implement eCommerce which requires you to get a payment processor, etc., plus all the Logistics involved.
Also, you'll need to first build a reputation, as people don't just go buy stuff at new sites. This is why people prefer to shop at Amazon or another known store. So if you are a small developer, the overhead in time and money would be overwhelming. And the big and well known developers would cast a shadow on you.
 
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Stop.

It's not 2009.

A smartphone is essential to your life the same way the internet or a phoneline is. Yeah, you can live without it, but not many do and that's for a reason.
Yeah no, its not. My grandparents live their life just fine without a smartphone. Its not a 2009 flip phone, Jitterbug still makes new flip phones. Its obviously still popular enough for a company to exist and that product line to still exist.
 
Sorry but pay to play games are stupid - people are just wasting their money - I had a friend hooked on "Game of War" in 2 years he spent $14,000.00 playing that game. It's sad for some with addictions.
I 100% agree with this. I might be biased, probably am actually, but since I prefer story games, I would rather spend $30 or $60 on a game that lasts 100-150 hours (first playthrough of Persona 5 took me 150 hours since I did a lot of side stuff and enjoyed the activities) than spend $60 on the Madden game and purchase skins.

I am a HUGE fan of RPGs, and while most of my spare time is still software development, I do the occasional gameplay every week. I thought Trails of Cold Steel 4 looked cool to play, turns out this is one of the only games in existence that has an overarching story branching out 9 games! So I have 9 games, $30 to $60 on average costs. With 1,000+ hours of game time on my plate. MUCH MUCH more worth it than spending that SAME money on pay to play games.
 
Compare the App Store to a Shopping Mall:

SHOPPING MALL
• You have to pay a security deposit and other fees in advance.
• To sell your products you'll need to pay rent every month. Your Landlord doesn't care how much money you make in sales each month. He will still collect the rent every month if you didn't make a penny.
• The more products you want to sell, the bigger the space you'll need to rent which increases your costs.
• If you want more people to enter your store at once, you'll have to get a bigger space, and that also increases your costs.
• You only get a space, you'll need to remodel it, paint it, get furniture, etc.
• You'll have to pay utilities every month.
• You'll need to pay Business Tax to the City, County and State where your store is located.
• Even if you want to give your products away for free, you must pay rent and Business Tax (see above) each month.
• You'll probably want to advertise so people would come to your store.

APP STORE
• You pay $99 each year. That's all.
• Get all the tools you need to develop your app.
• No monthly costs, only pay either 15 or 30% of your sale.
• Your App is exposed to an unlimited number of people.
• All the behind the scenes operations (Server maintenance, security, redundancy, backup and disaster recovery, internet bandwidth, delivery, eCommerce, etc.) are managed by Apple.
• You can have as many Apps as you want, at no extra charge.
• If millions download your App, you don't have to pay for bandwidth, even if your app is 1 GB in size.


(I'm tired of typing, been doing it all day, so someone continue with it or just drop it)
The above are points I believe are relevant as well. No upfront free to host an app is a biggie, imo, especially since the iOS App Store is a complete management and distribution platform to apps delivering services to end-users.
 
Well, sad yeah, but this guy would probably become addicted to other things, if it weren't the games.
That is true. I have experienced this first hand with family and friends. Those card game iOS apps, how someone can spend $5,000+ on those is just ridiculous. And for what?! You think in 15 years that money will still be put to good use? At least with physical card collecting (Pokemon for example), there is a physical item attached to it and might possibly increase in value 15 years later if you take care of it. I guarantee you that card game on iOS now will not even launch 15 years from now. I mean people have VERY old comics that are great values now, especially if they have been signed.
 
Apple should say that they will just disable the App Store if they cannot “make a profit.”

THIS IS CAPITALISM! Apple is not doing charity work for poor developers. Apple PROVIDED A WAY TO MAKE MONEY! They CHOSE to make an app.
As Tim Cook said during his deposition, the app store is part of the iPhone and helps sell phones. They want to compete with Android, so they need to do what is best for consumers. Taking away the app store will not sell their phones and is bad for their consumers. That's why developers are mad, because consumers are favored 9 times out of 10 over the want's of the developers and there is nothing the developer can do other than operate a website or develop only for Android instead. Developers just want Apple to start listening to them again, maybe this trial was the kick that Apple needed.
 
I love Apple and their products. I love my iPhone 12 and Apple Watch, and intend to keep using a Mac as my primary machine. That being said, I have enough of a backbone to have my own personal opinion on these issues and not magically line up with Tim Cook and Craig Federighi on every single tech issue under the sun.
So agreeing or wanting our iPhone to stay locked down means we are fanboys or just accepts anything Apple does? I was ABSOLUTELY furious with how Apple handled the 2013 trash can Mac Pro....trash can is right. It was HORRIBLE. I don't like how they handled the keyboard situation on the Macbook Pros from 2016 until recently (can't remember if it was 2020 or 2021 model that got rid of it, I don't use laptops anymore).
 
So the Mac's 150,000 APIs, dev tools processing fees etc somehow gets paid by themselves just fine on the Mac, but on iPad you need 30% to cover those costs?
Why do you think Macs are more expensive? I mean I am not the CFO of Apple and have a breakdown of what their finances go to. But if I can get a similar/better system that is NOT apple for half the cost, I would think part of that is to cover part of the macOS itself. After all, who pays the developers of macOS? Who paid the people that made macOS Big Sur and where did that money come from?
 
Compare the App Store to a Shopping Mall:

SHOPPING MALL
• You have to pay a security deposit and other fees in advance.
• To sell your products you'll need to pay rent every month. Your Landlord doesn't care how much money you make in sales each month. He will still collect the rent every month if you didn't make a penny.
• The more products you want to sell, the bigger the space you'll need to rent which increases your costs.
• If you want more people to enter your store at once, you'll have to get a bigger space, and that also increases your costs.
• You only get a space, you'll need to remodel it, paint it, get furniture, etc.
• You'll have to pay utilities every month.
• You'll need to pay Business Tax to the City, County and State where your store is located.
• Even if you want to give your products away for free, you must pay rent and Business Tax (see above) each month.
• You'll probably want to advertise so people would come to your store.

APP STORE
• You pay $99 each year. That's all.
• Get all the tools you need to develop your app.
• No monthly costs, only pay either 15 or 30% of your sale.
• Your App is exposed to an unlimited number of people.
• All the behind the scenes operations (Server maintenance, security, redundancy, backup and disaster recovery, internet bandwidth, delivery, eCommerce, etc.) are managed by Apple.
• You can have as many Apps as you want, at no extra charge.
• If millions download your App, you don't have to pay for bandwidth, even if your app is 1 GB in size.


(I'm tired of typing, been doing it all day, so someone continue with it or just drop it)
Shopping malls are not monopolies exerting their power or undue market influence. About 90% of you miss the point over and over.
 
Shopping malls are not monopolies exerting their power or undue market influence. About 90% of you miss the point over and over.
Neither is Apple - Android exists. In fact I do know some business that ONLY have Android apps. They don't have iOS apps.
 
Shopping malls are not monopolies exerting their power or undue market influence. About 90% of you miss the point over and over.
Shopping Malls are like a Monopoly: if you want to do business inside them, you have to pay rent.
If they find you selling your stuff without a permit, you'll be escorted by security and eventually banned from going inside.
Apple is not a monopoly. You are selling in their mall. If you don't follow their rules, they have the right to kick you out.
You don't pay a monthly rent, but a percentage of your sells. If you don't sell anything or have a bad month, you don't have to pay a penny. You only pay based on your success. How difficult to understand is this?
BTW... are you a developer (selling in an App Store)?
 
Shopping malls are not monopolies exerting their power or undue market influence. About 90% of you miss the point over and over.
True. That shopping mall would be too expensive for starters and would never allow ten different software packages of the same kind. Bye bye start-up = go work for established company on their terms.
 
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