Well, of course if you're expecting it to be "just like the CG demo", then clearly you had very high expectations.
Downloaded the new Uncharterd trailer too. Is it me or are they putting more emphasis on the shooting aspect of the game. It's starting to bare more of a resemblance to Gears than Lara.
yeah, i just watched the trailer and it definitely does have a very odd resemblance of GoW, almost too familiar...
wako said:Have I looked at the comparison thread? No, because as far as I can see from the Console Games forum, this seems to be the only KZ thread so far.
First, Hulst wanted to show us not only that everything from the level's introductory cinematic to the actual ground combat was in-engine, but also to note the amount of detail in the level. So we paused the game with the intruder landing vehicle still airborne so that de Jonge could move the camera through the clouds and all the way down to the city square below--seamlessly. There were no tricks, the entire level was there, already loaded into memory so that we could eventually enjoy a seamless transition from the cinematic to live gameplay.
When de Jonge hit the ground and began playing the game, Hulst said that they added the brief checkpoint-style pause at that point specifically for the demo so that journalists could see for themselves that the game is real. The final game will have a seamless transition from cinematics to combat. As de Jong continued to lay waste to the Helghast, Hulst and ter Heide explained the game's extensive post-processing system, which allows for a more subtle film grain effect than the one in the first game, along with blur and depth of field. What was most striking was when they turned the post-processing effects off: the level looked almost completely different, as if it were taking place in the mid-afternoon. It's clear that while Guerilla's painterly art style is still very much in effect, it's not just the PS3 that makes the planet of Helghan look different from that of Vecta; the designers have art directed them differently as well.
One of the things that made us believe in Guerrilla's potential, even when it hadn't yet been fully realized, was the company's attention to detail. Looking up above, we see cables that look like power lines or telephone lines, swaying in the wind. (There's practically not a jagged line to be found on the power lines, or any other lines, for that matter; we're told it's because Killzone 2 is using the Cell's SPUs and the RSX graphics chip to achieve 4x full-screen anti-aliasing.)
compare the pics side by side and tell me you see NO improvements at all.......
What's with all the hype for Killzone 2 anyroad, Eurogamer gave Killzone 1 50%! They're normally quite liberal with high scores too.
Or is it purely a graphic thing or what?
It'd almost be like if Nintendo announced Mario Sunshine 2.
Killzone: Liberation is not good proof KZ2 will be anything special. That's like comparing Halo Wars to Halo 3... pointless. Liberation is a top-down 3rd person action/strategy game - Killzone 2 is a FPS. 😛