I am kind of hoping they update it to take advantage of the A5X/A6X a bit better. There are some visual options missing (water/transparency effect for stealth, for example) and I'm sure this was to enable support for the iPad 2 and Mini. The models seem to be slightly lower poly count, at least compared to the PC version.Agreed, but have to say that KOTOR is showing its age a bit. While I realize the original wasn't anywhere near Retina-level of graphics (I think it was 800x600?), it still ends up looking a bit fuzzy on the iPad.