My two cents:
Apple spread the rumors of the headset hight costs purposefully, to let the competition believe they have not much to worry about. But in reality this headset will cost much less than expected.
I wouldn't bet on that outcome. Two 4K microLED ( not mini or regular LED or OLED ) panels. Two SoCs ( one for display and one for housekeeping/wireless/etc. ) . Probably Wifi6E . another OLED panel thrown in ( either peripheral (non-foveal ) , controls , or ? ) .
and now highly custom glass to reduce the overall size.
(also pretty good chance Apple doesn't skimp on the multiple camera specs either. )
The drip , drip , drip of rumors here is that the expensive components keep piling up.
None of that is indicative that going to be low cost here. Very good chance this ends up like the XDR like pricing relative from previous Apple offerings. Goes back to the rumor reiterated a couple of times here that Apple has TWO goggles coming over next 2-3 years. One is this combo thing AR/VR and another focused on AR . And Apple has a AR foundation working on iPhones/iPads.
The one that Apple probably wants to sell in high volume is probably the second one; not the first. If they are not shooting for high volume with the first product, then there is substantively little upside in them trying to get into the "at cost" mud pit with Occulus and others. None.
Furthermore, Microsoft is essentially selling something in this general space. Hololens 2 $3,500

So pretty good chance Apple pitches this as a "pro" tool that you use to make money with and therefore this isn't coming out of the "impulse buy for giggles " funds that joe applefan puts aside.
If Apple prices there's at $2,999 then they'll throw up a slide about how it is a 'bargin' relative to the Hololens and turn the reality distortion field on full blast. ( Just like "beyond HDR" XDR ).
To context : Sony Playstation VR2 is going to rolly 2000x2040 ( approx 4M pixels ) per eye ( not 3840 x 2160 approx 8M pixels )
https://blog.playstation.com/2022/0...ller-the-next-generation-of-vr-gaming-on-ps5/
The relatively more affordable Quest 2 : 1832 x 1920 per eye ( approx 3.5M ).
Also to context the Hololens has a custom chip only used in that device. Custom chips done in sub M volumes drive a higher price. ( as don't get economies of scale to distribute development costs over ).
So far indicative that Apple's device is on the same track. ( using A13 in prototypes likely as a "stub" for the custom process likely under development. )