Become a MacRumors Supporter for $50/year with no ads, ability to filter front page stories, and private forums.
"providing users with images and information based on algorithms."

Algorithms?! Who would've expected those?

</s>
 
Can certainly tell most people here haven’t tried a Quest 2. An excellent, cheap, standalone headset that’s surprisingly powerful, has pretty great inside out tracking and hand tracking.
If Apple can exceed that on a first revision product, they’re on to something.
 
I’ve been really looking forward to this. Not because I want to deal with apples proprietary bs but because it will cause others to invest a lot more into R&D. I still don’t have a VR set but wouldn’t mind grabbing one once I get a new card to replace my 2070S.
I recently bought a HP Reverb G2 and I enjoy it tremendously (and so do my kids). I was triggered by your remark because I have a 2070 as well and it seems to be more than beefy enough for the games we tried so far.

Edit: This is not on my any of my Macs, obviously. I haven't even tried.
 
Last edited:
I hope it will allow a transparency mode, where it projects into the screens what is outside, so you can wear them outside.
Even I would want to bully the idiots wearing them out and about all the time; and that's being said by someone that would probably be one of those idiots. 😆

Just imagine some hooded nerd (or robber) wearing these when shopping and interacting with people.
It's hardly a rumour. It's just so drawn out… some of the products have been talked about for so, so long, nobody's interested until there's a prototype.
It's just this damn irrational mania they have about parroting anything that Ming-Chi Kuo says.

He did great predicting launches in the early days, which built his fame; but now he just keeps "guy-guessing" about anything that could even just remotely be related to anything ever rumoured that Apple is working on. And then he keeps adjusting that repeatedly until his "predictions" end up somewhat matching reality.
I'm incredibly curious as to what the killer app will be for this device, if it's real.
Sadly I don't see the killer app, because I don't see the underlying flow of information that could make the graphical presentation of that data something huge (and here I'm having 100% focus on mixed-reality, and 0% thinking about games); that's the problem that first has to be solved.

That doesn't take into account certain features that could make it a big deal anyways, though; so perhaps I'm just being too harsh when I refuse to use that epithet. Like…

I would easily replace my laptop (and the extra displays) with these glasses if the quality is good enough. Having a near unlimited amount of screens/spaces up at the same time would be huge for me; just having that overview would help a lot when I'm working.

If the quality is good enough I would easily splurge on a pair of these for watching movies. Replacing my good-enough tv isn't a priority for me; but with the overlap with work-usage, and the mobility, I would looooove these for watching movies.
 
Eye tracking would be the killer feature. Currently you need loads of graphics processing because it's doing two high resolution pictures.

With eye tracking, you could could get away with rendering the peripheral vision stuff in much lower resolution. Much

You could even move the focus point of the VR lenses (and the blur effect) the more cross-eyed you go so you get the sense of depth. There's been concepts for this but nothing on the market yet.
 
2022? With Apple's signature device stalling (even for Apple, 4 years to release an over the head pair of headphones is long), I don't see this thing happening before 2029.

What do you mean it took four years for over the ears headphones? Did they claim that somewhere in an interview?
 
Please, stop.
While they're at it, they could do something with pupil size response. Usually it just means that one's eyes are adjusting to dimmer light, but pupils getting large when light has not changed is also an indication of increased interest. Perhaps that has something to do with the reduced depth-of-field with larger pupil, which would "tune out" anything the but object of focus. Anyway, detection of "interest" might be another way of interacting. Imagine the discipline of a really good poker player that gives NOTHING away; can they avoid such reactions, or would that be a subtle signal that they've got a good hand? :)

Speaking of focus, or lack of it, I wonder how well AR/VR goggles would work with those with less than ideal vision, even including the normal loss of ability to focus close-in (presbyopia).
2022? With Apple's signature device stalling (even for Apple, 4 years to release an over the head pair of headphones is long), I don't see this thing happening before 2029.
iPhone is stalling? come on dude really
 
As long Facebook doesn’t get involve with this. It will be a success.
What are you talking about? Facebook has already sold more Oculus VR headset units in 6 months than in the history of VR sales. Apple has a long way to go to catch up with Oculus development and unit sales. Do your homework.
 
Just think, someone probably laboured over a ten grand Mac Pro for hours, with thousands of dollars of software and years of training at their disposal to produce that render... we live in marvellous times when the future can be so perfectly realised!
 
Don't you have to have fairly powerful GPUs for these things? Last time I tried VR (at least 2 years ago?) - it had to be on a fairly powerful GPU and while the games were fun, I never felt the desire to go out and buy one. Maybe the new M1x M2x M3x chips will be stars at displaying VR?

I don't know of anyone who really likes VR, myself included.
You have to have a fairly powerful GPU. But we are there alfeady! Quest 2 uses a Qualcomm Snapdragon-like to power its VR. Its about time Apple does this too, their chips have an advantage over those that Qualcomm can offer. I don’t know what have you tried, but those from Oculus Quest 2 are really inmersive and very cheap.
 
  • Like
Reactions: BigMcGuire


Apple's upcoming mixed reality headset will be equipped with an advanced eye tracking system, Apple analyst Ming-Chi Kuo said this evening in a note to investors that was seen by MacRumors.

apple-mixed-reality-headset-mockup-feature.jpg

The eye tracking system will feature a transmitter and receiver that can detect and analyze eye movement information, providing users with images and information based on algorithms.Kuo says that most head-mounted devices are operated by handheld controllers that can't provide a smooth user experience. He believes that there are several advantages to an eye tracking system like the one Apple will use, including an intuitive visual experience that interacts seamlessly with the external environment, more intuitive operation that can be controlled with eye movements, and reduced computational burden in the form of a reduced resolution where the user is not looking.

There is no word yet on whether Apple's headset will be able to support iris recognition, but Kuo says that based on hardware specifications, an iris recognition feature should be possible. If this can be implemented, Kuo expects users will be able to use it for a "more intuitive Apple Pay method" when using headsets.

This is not the first time we've heard rumors of an eye tracking system. The Information previously said that the headset will feature advanced eye tracking capabilities along with more than a dozen cameras for tracking hand movements.

Kuo earlier this month said that Apple would release its mixed reality headset in "mid-2022," with the headset to then be followed by augmented reality glasses in 2025.

Prior rumors have indicated that the headset will offer both VR/AR capabilities, much like other mixed reality headsets on the market. The headset will include Sony's Micro-OLED displays to provide a "see-through AR experience" as well as a VR experience.

Bloomberg has said that the headset will be a "mostly virtual reality device" offering a 3D environment for gaming, watching videos, and communicating. AR functionality will be limited, and Apple plans to include powerful processors to handle the gaming features.

The headset is expected to be "portable" and lighter than other head-worn VR devices on the market, but it will carry a premium price and could cost somewhere around $1,000 in the United States.

Article Link: Kuo: Apple's Mixed Reality Headset to Feature Eye Tracking System, Iris Recognition a Possibility
Mobile phones are already a distraction with many not paying attention while walking, talking, playing on their phone and crossing into traffic. There should be a safety function to disengage this unit from working while walking on the street and crossing into traffic similar to CarPlay while driving.
Fantastic idea put a safety function on a device that doesn't exist,
 
I realize there is a universe of far more important issues to address, but might someone refine this rather crude Apple headset rendering? It was a bit sad the first time it appeared, and as time goes on, looks ever more morose. Surely the original artist would appreciate another crack at it?
 
It'll be interesting to see if this pans out and is actually released.

Apple builds / creates lots of stuff that never sees the light of day. Just based on the description we've seen so far and expected price I'd normally file this under that (never sees the light of day) category. But who knows. I'd love to see try such a thing out, but a compelling use case is the tougher nut that the rest of the VR industry has not solved.
 
Register on MacRumors! This sidebar will go away, and you'll see fewer ads.