So, with Leopard on the horizon comes the word that it will upgrade your OpenGL from 2.0 to 2.1. Good move Apple. So, feature for feature, how well does OpenGL 2.1 fare against DirectX10? We've all seen the videos of new DX10 games like Crysis and see the jaw-dropping difference some of these advanced features can make: time of day lighting real-time ambient lightmaps dynamic soft shadows lightbeams long-range viewdistance parallax occlusion mapping motion blur depth of field So, does anyone know if the newest OpenGL can take advantage of these awesome-looking features? And is it going to be moot, because OpenGL 3.0 is supposed to be 3 months beyond that?