The recent interview with Jonathan Ive in the Telegraph got me thinking about the aesthetics of future versions of iOS. In the interview, Ive is asked directly about skeuomorphism and how it fits with his industrial design. He diplomatically sidesteps the question but the reader gets the feeling that he doesn't like it much. "That simplicity in the hardware has not always been matched in the software, which since the rise of iOS - the operating system for iPad, iPhone and iPod touch - has been marked by something known as skeuomorphism, a tendency for new designs to retain ornamental features of the old design. Thus the calendar in Apple's Macs and on iOS has fake leather texture and even fake stitching. When I mention the fake stitching, Ive offers a wince but it's a gesture of sympathy rather than a suggestion that he dislikes such things. At least, that's how I read it. He refuses to be drawn on the matter, offering a diplomatic reply: "My focus is very much working with the other teams on the product ideas and then developing the hardware and so that's our focus and that's our responsibility. In terms of those elements you're talking about, I'm not really connected to that." It also made me think of a story I'd read about an employee meeting Steve Jobs in a lift and showing him the app he'd been working on. "Needs more texture", was apparently Jobs' reply. So, putting those together, and now that Jobs is no longer with us, I wonder whether we'll see a gradual move away from skeuomorphism - at least in its more extreme forms on iOS; like the Find My Friends leather and the torn-off pages of the Calendar. Personally, I think some 'texture' is good but I also admire the sheer, plain functionality of some of Matias Duarte's work on Android ICS. What do people think? Is skeuomorphism an Apple thing that makes iOS what it is or can it, and should it, be toned down?