macOS and Linux video game publisher Feral Interactive today announced its latest port will be Life is Strange: Before the Storm. The prequel adventure game was originally developed by Deck Nine and published by Square Enix on console and Windows PC beginning in August 2017, and will now hit Mac and Linux computers in the spring. Life is Strange: Before the Storm takes place three years before the original Life is Strange, and lets players control sixteen-year-old Chloe Price. The prequel unfolds over the course of three episodes (and one bonus episode), centering on Chloe's relationship with schoolmate Rachel Amber in gameplay that mainly focuses on player choice in branching dialog paths. As usual, Feral Interactive didn't confirm pricing or system requirements in this initial announcement, but more information will come out closer to release. The company did state that if players want access to the bonus episode "Farewell," they'll have to opt for a "Deluxe Edition" version of the game -- which is said to come with other additional content as well. The original Life is Strange launched on macOS in the summer of 2016 and on iOS in December 2017. On iPhone and iPad, Life is Strange was one of the first games to use the App Store's pre-order feature. Article Link: 'Life is Strange: Before the Storm' Coming to Mac This Spring
If this is coming to Linux and macOS simultaneously, then it’s likely being ported to a Vulkan renderer with SDL or similar layer. If my speculation is true, then a Nintendo Switch port would be pretty easy. Now whether they’d actually do it is a different question.
I played a part of it on PS4. I cannot say that the story and even the execution is not good. I enjoyed it. But still a far cry from the nowadays ignored adventure genre. Point and click adventures turned into games like Life is Strange and Heavy Rain (or with better graphics and worse story: "Beyond Two Souls") They don't compel me, everything is too automatic but each to their own of course. I wish someone restored the Gabriel Knight graphics with state of the art tech and release the game without touching the controls. The story where it took place in France was impeccable
I don't know too much about how they did it, but I was able to find out that this game uses the Unity engine, which supports Vulkan.
I'm not the biggest adventure game fan, but when they grab me I love 'em. Broken Age is probably my favorite of the last few years.
If you know anything about “Life is strange”, it’s strictly about the role as a player in this game and graphics are NOT an important consideration, however; The plot is priority and tells a story.
The first game was fantastic and had a truly surprising 3rd act (er... 5th act?). More quality content coming to Mac is always a good thing. --- Post Merged, Mar 14, 2018 --- The thing about these types of games is, if you're complaining about the graphics, you are not the targeted demographic.
They literally did that already. https://itunes.apple.com/us/app/gab...ers-20th-anniversary-edition/id972316145?mt=8