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FontGeek

macrumors member
Original poster
I’d be happy if the style of Liquid Glass matched the menu bar of apple.com. Simply blur the content behind a slightly translucent white bar that goes edge to edge. Actually, I’m amazed that the website hasn’t gone through the Liquidization. Thin, elegant icons; opaque black button sliders; clean, clear text layout — the marketing team understands how to put content first in the best way possible.
 
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Back some years ago, when Apple's UIs were using similar blurring and saturation tuning to create frosted materials, they added a '-webkit-backdrop-filter: blur()' property to Safari, so that the browser could render a similar effect.

I have this hypothesis that wanting to take that effect further resulted in Liquid Glass, but for some reason this time the Safari/WebKit team was not on board. I guess no-one wants to break standards with vendor spesific properties anymore.

Other browsers support shaders that can create the effect, and demos like https://liquidgl.naughtyduk.com/ make it look like it could now be achieved in Safari. Some other approaches like https://kube.io/blog/liquid-glass-css-svg/ don't seem to work yet.

In short; Frosted Glass is well supported in browsers, Liquid Glass is kludgy.
 
I am sure Apple doesn't even expect users to visit Apple.com on an iPhone and to use the Apple Store App instead. To which I say "no thank you"
 
Yes the blurred content goes away when you mouse up over it, because you need to actually be able to read what you're about to click on....just sayin'!
 
I have the impression the team sees Liquid Glass as synonymous with system-native controls; a deliberate statement in differentiation from subordinate app controls and controls within Web content.
 
I have the impression the team sees Liquid Glass as synonymous with system-native controls; a deliberate statement in differentiation from subordinate app controls and controls within Web content.
If that was the case then Apple wouldn't be harping on developers to adopt the look. I have a feeling a lot of developers that are "big" like Adobe are going to tell Apple to pound sand.

I think I might be ok if Liquid Glass was confined to the "OS" interface. Apps can do whatever they want.
 
If that was the case then Apple wouldn't be harping on developers to adopt the look.

What do you think I mean by "system-native?" Controls used in third-party apps that are provided by the system are native controls.

For example, here's a presenter at Apple telling a room full of third-party developers to adopt Liquid Glass in their apps using the phrase "keep the native appearance."
 
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What do you think I mean by "system-native?" Controls used in third-party apps that are provided by the system are native controls.

For example, here's a presenter at Apple telling a room full of third-party developers to adopt Liquid Glass in their apps using the phrase "keep the native appearance."
That is not practical for all Apps. Also if Apple's idea that content is king, then having extreme round corners goes against that idea as almost all content that would be seen in a window has square corners.

Can you imagine how suck ass Adobe software would be if they adopted liquid glass for their interface?
 
That is not practical for all Apps. Also if Apple's idea that content is king…

Nonetheless, Apple's stance does seem to be that native apps generally should adopt it.

(Whether developers and users find the interface and its design details pleasing, useful or compelling, is indeed its own question. I don't use Adobe software, so I wouldn't be great at imagining that, but I join you in criticizing plenty of it.)
 
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