logo design question/help

Discussion in 'Design and Graphics' started by rweakins, Jun 11, 2008.

  1. rweakins macrumors 6502

    rweakins

    Joined:
    May 3, 2007
    #1
    looking for some creative insight from fellow designers. I'm designing a logo for the Glorieta Summer Staff. Glorieta is a christian conference center in the mountains of New Mexico. The shirt is for the summer staff section of the conference center and that staff participates in things like ropes courses, climbing walls, zip lines, paintball, etc. Looking for any ideas for a logo....

    Glorieta Summer Staff. maybe something with the initials maybe a pictoral logo?
     
  2. decksnap macrumors 68040

    decksnap

    Joined:
    Apr 11, 2003
  3. JasonElise1983 macrumors 6502a

    JasonElise1983

    Joined:
    Jun 2, 2003
    Location:
    Between a rock and a midget
    #3
    i love Jesus on a zipline...maybe with some paint ball splats behind it, just for good measure.

    -je
     
  4. Vster macrumors 6502

    Joined:
    Jan 19, 2005
    Location:
    Celina, TX
    #4
    That sounds sweet!:D

    Don't forget the flowing hair
     
  5. rweakins thread starter macrumors 6502

    rweakins

    Joined:
    May 3, 2007
    #5
    well i was thinking a little more businessy....maybe like this: like a mountain silhouette in the background with Glorieta Summer Staff under.
     
  6. rweakins thread starter macrumors 6502

    rweakins

    Joined:
    May 3, 2007
    #6
    so scratch the business look. they say they would like an abstract looking logo. maybe a symbol or some lettering. Any thoughts?
     
  7. ezekielrage_99 macrumors 68040

    ezekielrage_99

    Joined:
    Oct 12, 2005
    #7
    Brilliant :cool:
     
  8. JasonElise1983 macrumors 6502a

    JasonElise1983

    Joined:
    Jun 2, 2003
    Location:
    Between a rock and a midget
    #8
    i'm not trying to jump in on other people's conversations, but i've been a graphic designer for quite some time, and i must say that i've always leaned on others. It's not about stealing ideas, it's about working together to come up with a better one. Bouncing ideas off of one another. Having no one else's opinon usually leads to crazy, unjustified ideas. In general, for me as a designer, i don't know best, the client deosn't know best, other designers don't know best, and the target audience doesn't know best...all those things combined know best. Pefect example, i designed a logo, thought it was the perfect solution, showed to another designer, he thought it should be a little different, so i changed it a little bit, with his recommendation, and showed it to the client. They hated it. So i went back, altered it some more, showed it to that same other designer, he didn't like one of the shapes and thought the colors were too bright. I disagreed with the color thing, but i got the idea of it, so i showed it to the client again, and they loved it. It's about collaboration, and working together. Turns out, i showed the original one i did (that i loved) and everyone i showed it to thought it looked like a penis, i never saw that because i was too close to it. Could you imagine...presenting a penis to a client?

    -je
     
  9. rweakins thread starter macrumors 6502

    rweakins

    Joined:
    May 3, 2007
    #9
    i totally agree that using your resources is totally valid but at the same time i think in a way the one who knows right is the client. it may not be whats right to the designer or the target audience but the client is your employer so all you have to do is impress them really i think. obviously i haven't been doing this long but like it was mentioned earlier the knockout logo you design might not get picked over the throwaway one because it's all about what the client thinks will be best for them.
     
  10. decksnap macrumors 68040

    decksnap

    Joined:
    Apr 11, 2003
    #10
    The client is right some of the time, but not most of the time. Usually they're only right if you'd rather keep them happy instead of do what's right for their company. They aren't the ones with the expertise, that's why they hired you. Unless your goal is to be a production person and just put clients' bad ideas to paper, your job should be coming up with what IS right, and explaining to them why.
     
  11. rweakins thread starter macrumors 6502

    rweakins

    Joined:
    May 3, 2007
    #11
    that's a very valid point. but personally how do you handle a client that is very specific on what they want in their product? even if it's not the best idea for them?
     
  12. one3 macrumors regular

    Joined:
    Aug 13, 2004
    Location:
    Vancouver-ish
    #12
    That's a tough one. I've struggled with this myself in the past. I've come to a point now where I'm frank with the client upfront and let him know that the project may not be a good fit for me and give him suggestions of more 'production' oriented designers. Now of course you loose the revenue associated with the project which always hurts. However, I find in the end the projects that from the start have issues on basic vision, continue to have issues in all aspects as they go on and in the end they rarely are fun and most of the time turn out to not be very profitable. Plus they usually don't do much to enhance your portfolio for getting future work ;)
     
  13. pelsar macrumors regular

    Joined:
    Apr 29, 2008
    Location:
    israel
    #13
    the client...

    my experience?...i divide my clients into two: those where i work as a production artist and produce "ugly" stuff..and for those that i design for.

    As time goes on many times the client that "knows what they want" wonders why i do great work from others and not for them...then i explain to them.

    It comes down to economics, as a "production artist" I charge hourly, for my design clients i do it by the project (and get a lower hourly in general....)

    (and i keep my name off of their projects)
     
  14. one3 macrumors regular

    Joined:
    Aug 13, 2004
    Location:
    Vancouver-ish
    #14
    love it! that's a good way of handling it.
     
  15. Anderson3133 macrumors regular

    Joined:
    Jan 23, 2008
    #15
    Based on my experiences the BEST way to approach this is:
    Give them what they want
    Also, do what you think would look cool, and after you show them what they want just maybe say something like "This is what you guys really wanted, but while I was playing around trying to create this, I came up with these..."
    Then present them with the stuff you created and what you think would look best...

    Go for the "Awe" factor
    Leave them saying "WOW!"
     
  16. ezkimo macrumors regular

    Joined:
    Sep 12, 2002
    #16
    Those who think that all their ideas come only from their creativity and have no external influences are kidding themselves. All designs have influences whether obvious or not. Period. Articulating those influences are part of design.
     
  17. decksnap macrumors 68040

    decksnap

    Joined:
    Apr 11, 2003
    #17
    This thread is now the number one google result for 'jesus zipline.' My job is done. :D

    But seriously, sorry I don't have any actual ideas for you.
     
  18. rweakins thread starter macrumors 6502

    rweakins

    Joined:
    May 3, 2007
  19. Dbee macrumors newbie

    Joined:
    Jun 15, 2008
    #19
    Good luck rweakins, I hope you give them exactly what they are looking for.
     

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