Looking for 3D SDK or API for making 3D Games

Discussion in 'iOS Programming' started by TalkBinary, Jun 20, 2010.

  1. TalkBinary macrumors newbie

    Joined:
    Jun 20, 2010
    #1
    I'm looking to make a game with similar graphical characteristics as the game "Edge" on the AppStore. In essence, it needs some of the following:

    • Geometric shapes with the ability of rotating, pitching, yawing
    • Camera that views down on the world and user can manipulate
    • Ability to use Blender to import models, environments

    The only thing I've seen close to this has been SIO2 - Free Open Source 3D Game Engine. Is there anything better and actually free? This one requires a $49.99 license fee to eliminate their splash screen and any notion of using their API.

    I'm fairly new into iPhone Programming but have been programming for awhile already. I already have used Ogre/Blender to create a simple RTS/Tower Defense game for Linux/Windows so I already have some experience making some games.
     
  2. skunkworker macrumors regular

    Joined:
    Sep 9, 2007
    #2
    And using straight up OpenGL is already out of the question?
     
  3. BigJimSlade macrumors member

    Joined:
    Dec 16, 2005
    #3
    iPhone is a fully supported platform on Ogre 1.7. Any particular reason not to use Ogre again?
     
  4. TalkBinary thread starter macrumors newbie

    Joined:
    Jun 20, 2010
    #4
    No. Let me rephrase my question a little better...

    What's the best approach to making a 3D game?

    If OpenGL ES is a suitable approach, I'll consider it. Does it support importing of Blender models? I've used OpenGL for course work purposes.

    As far as I remember, Ogre is a graphics and not a game engine (About Ogre). I'd consider using Ogre if there isn't a more suitable engine.

    Right now I'm just trying to find out the options I have. I haven't ruled anything out yet. I just want to know what would be my best option before I begin.
     
  5. TalkBinary thread starter macrumors newbie

    Joined:
    Jun 20, 2010
    #6
  6. nnash macrumors newbie

    Joined:
    Jun 15, 2010
    #7
    I've heard good things about Unity3D, most of the top games in the iPhone store were made using it. It's also the program that my college uses in its game development course.
     
  7. TalkBinary thread starter macrumors newbie

    Joined:
    Jun 20, 2010
    #8
    Hmm...I'll look into it but the entry price point is a little steep. ~$400 I think? I might just stick to OpenGL ES.
     
  8. chrono1081 macrumors 604

    chrono1081

    Joined:
    Jan 26, 2008
    Location:
    Isla Nublar
    #9
    Unity is worth its weight in gold. Its a GREAT program. You will easily make your money back as far as the time is money thing goes.

    It's amazing how much time unity saves. Import your models, create a few scripts, and you are good to go.
     
  9. CocoaBean macrumors newbie

    Joined:
    Feb 23, 2009
    #10
    You can use Blender and the SIO2 game engine (both free).

    Tony Mullen has written a great book on it - search Amazon.
     

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