Looking for some help (photoshop?)

Discussion in 'Design and Graphics' started by s2mike, Oct 6, 2017.

  1. s2mike macrumors 6502

    Joined:
    Sep 14, 2015
    #1
    Hello!

    I won’t bore you with the details, but I’m looking for an iOS wallpaper that’s this exact color, but without any of the texture. For my purposes, it needs to be one solid color.

    I was wondering if someone out there would be so kind as to help me out. I know there are several different shades of color in this wallpaper, but I’m not too picky - if it’s possible to use Photoshop or something to make a solid-colored wallpaper that’s close to this overall shade and without the texture, I’d really appreciate it.

    Thanks in advance.

    21CDC58C-B977-43F2-ACDB-36B47EE4EDFF.png
     
  2. Absrnd macrumors 6502

    Absrnd

    Joined:
    Apr 15, 2010
    Location:
    Flatland
  3. s2mike thread starter macrumors 6502

    Joined:
    Sep 14, 2015
  4. Absrnd macrumors 6502

    Absrnd

    Joined:
    Apr 15, 2010
    Location:
    Flatland
    #4
    No problem,
    now click that subscribe / like button and head over to my patreon page ;)
     
  5. guzhogi macrumors 68030

    guzhogi

    Joined:
    Aug 31, 2003
    Location:
    Wherever my feet take me…
    #5
    If on a Mac, something else you can do is go into System Preferences → Desktop & Screensavers. Click on Solid Colors → Custom Color… and use the eye dropper on that background.
     
  6. Larry_Gilmore macrumors newbie

    Larry_Gilmore

    Joined:
    Oct 11, 2017
    #6
    Great explain friend.
     
  7. dwig macrumors 6502

    Joined:
    Jan 4, 2015
    Location:
    Key West FL
    #7
    And on any decent image editing program, you can use its Eyedropper tool to sample the original image's color and then use that color to paint or flood a new image. In Ps, it would be best to set the sampling area for the Eyedropper tool to its maximum size when sampling from a textured image like the original. Any sampling tool that samples only a single pixel will get spurious results when sampling from an image with texture such as the OP's original image. You need a large sampling area (read: many pixels sampled) to get a good average.
     

Share This Page