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Assuming that everyone that want gaming-capable laptop are price sensitive and therefore would always choose Windows PC is a bit foolish. I guess you haven't seen Alienware laptops or Razer Blade series, which cost as much as 14inch MBP.
Where am I assuming that? I split the gamer target group in a way that seems reasonable and tried to explain why Apple has no incentive to care about gaming.
 
It’s not just because of that, it’s because starting a new chip architecture deployment AT the top end is extremely unlikely for simple economics reasons. Apple’s chip design team is talented but there’s a reason every chipmaker for over a decade now has gone from “small to large” with new architectures—Apple included.

And Apple has completely went against any “norms” consistently over the last 10 years, so not sure what your point is?
 
No, this is not OpenGL, only OpenCL. As a metal test will be, we will compare metal.
OpenGL and OpenCL were deprecated in Mojave….and Apple’s OpenCL version hasn’t been updated since approx 2010 so is not optimised for Apple Silicon chips.

 
This is a slap in the face for 'pro users'? Ouch...

That new Mac Pro had better come quickly, I'm thinking... Is this an 'unforced error' for Apple? How will/are the 'pro market' take this?
Many of the pro customers are probably already aware of what Apple has coming for the new Mac Pro. Apple has always worked hand and hand with any large sites that use their high-end hardware. Those folks most likely already have been briefed and maybe even test sites for the new hardware.
 
Just because something doesn’t “actually matter” to you doesn’t mean that it doesn’t matter to the rest of us.
I don't think I'm too far out on a limb that I can say that VERY few people are going to change their careers - or choose it in the first place - over something as trivial as computer vendor.
 
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I find it odd that there are so many gamers on these forums discussing gaming performance. Pro and semi-pro Macs have never, ever targeted this market. These machines are for creative professionals and gaming performance is completely irrelevant.
 
OpenGL and OpenCL were deprecated in Mojave….and Apple’s OpenCL version hasn’t been updated since approx 2010 so is not optimised for Apple Silicon chips.

...
For now, we have only OPLENCL tests. Shortly, Metal test should appear.
 
I think I know where this is headed. Next, 4 M1 chips joined together and is going to be called "Ultra Max". Every spring event they can keep adding to this.
 
Propaganda Apple is powerful. Only facts show that the 48-Core GPU has a weaker performance to the RTX 3060 GPU laptop.

View attachment 1970846
Geekbench is not the best tool for measuring power of Apple GPU. Tests used there are too short, and gpu is done faster than clock of gpu reaches full speed. Ignore geekbench GPU scores.

Did you know that apple gpu can have power consumption under 7mW? And that its clocks are dynamic, depending on load? Why do you think macbook pro with max chip are able to last so long on battery?
 
Worse than usesless, it's misleading.

Most benchmarks are merely useless because they're generally measuring "turbo speed".

A fair benchmark would "warm up" for 2 minutes then run for 10 minutes and see how many loops (of slightly modified operations to prevent RAM cache cheating seen in FPS game benchmarks) the benchmark can perform.


I don't use Premiere every day but when I use it, I use it all day long. Any time I take a break from rendering, the first couple minutes are always faster than the next couple of hours because the machine heats up. Yet almost every benchmark I've ever seen completes within 5-90 seconds, rendering the whole simulation rather pointless.

Best yet, give me a benchmark that warms up for 30 minutes and then renders from minutes 31-60. That'd be more accurate and useful. The difference between 5 and 10 seconds being "twice as fast" is very little compared to something that takes 2 hours vs 4 hours or worse, 20 hours vs 40 hours.

GeekBench is just a glorified pissing contest.
What you state would be totally and completely useless as it is ONLY valid for YOU ONLY or few like you and most other people dp not duo exactly as you do so is just a pissing contest for egos.
Geekbench is a neutral way to compare base scores and then if you really need to see how it compares to your situation then have at it and be happy.
 
What you state would be totally and completely useless as it is ONLY valid for YOU ONLY or few like you and most other people dp not duo exactly as you do so is just a pissing contest for egos.
Geekbench is a neutral way to compare base scores and then if you really need to see how it compares to your situation then have at it and be happy.
Isn't that the only comparison that matters? How a system works in someone else's situation is not very helpful to my situation (unless they are identical).
 
And Apple has completely went against any “norms” consistently over the last 10 years, so not sure what your point is?
Because sometimes “norms” aren’t just “norms”, they’re indicative of underlying fundamental forces—whether physical, or economic, or otherwise. The reason chipmakers work up from small to large is to deal with the economic and physical realities of chip fabrication. With a new set of designs (or a new process node), starting with smaller dies allows for better ROI on the same size wafer, since more dies will likely pass validation and be usable in products. As the process is refined, it becomes easier to scale the design up as yields increase, preventing the chips from being prohibitively expensive out of the gate. This is even MORE a factor for a company like Apple, which has to my knowledge been historically very averse to letting go of margins on their products.

Now, to be fair, obviously the Mac Pro is a high margin product because it’s targeted at folks who have money to burn. Still, there are limits to even that product’s ability to cover up low chip yields behind thousands of dollars of markup.
 
That is an OpenGL benchmark and OpenGL is not optimised at all on M1. If you want an honest comparison the the Apple side should be on Metal. Right this is comparing Apples to Oranges!!
The first Mac Studio GPU Test Geekbench 5 Metal.

MacStudioMetal.png


 
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My razer blade 17 with a 12900h and 3080ti arę likely ahead of this fancy new chip… I’m sooooo not mad of getting out of the apple ecosystem with my first ever windows laptop purchase now. (The multi-core should improve once I reinstall windows and install windows 11 pro and go from a balanced power plan - the only one that I have been able to show up - to ultra performance power plan
Bye bye...........enjoy the windows world!
 
Curious didn’t that get disproven as a law by Intel themselves the last few years? Ironic since Moore was one of the Intel founders
No, it was not disproven. The time constant was adjusted a bit, but overall it’s continued to hold up. And the original version of the law, which speaks to the number of transistors and not to speed, etc., has held up very well.
 
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No, it was not disproven. The time constant was adjusted a bit, but overall it’s continued to hold up. And the original version of the law, which speaks to the number of transistors and not to speed, etc., has held up very well.

I thought so. Thanks...

Gordon Moore co-founded Fairchild semicondutor, and Intel and was Intel CEO for a spell. Pretty amazing that physics still applies, at some level, even today.
 
I thought so. Thanks...

Gordon Moore co-founded Fairchild semicondutor, and Intel and was Intel CEO for a spell. Pretty amazing that physics still applies, at some level, even today.

Thing is, Moore’s Law doesn’t really depend on physics, but instead on human ingenuity. The thing that propels it is that every couple of years humans figure out some way to double the number of transistors they can squeeze together into a processor. Sometimes it’s lithography advances. Sometimes it’s metallurgic advances. Sometimes it’s semiconductor engineering. Sometimes it’s materials science.
 
Thing is, Moore’s Law doesn’t really depend on physics, but instead on human ingenuity. The thing that propels it is that every couple of years humans figure out some way to double the number of transistors they can squeeze together into a processor. Sometimes it’s lithography advances. Sometimes it’s metallurgic advances. Sometimes it’s semiconductor engineering. Sometimes it’s materials science.
"Sometimes it's magic."
--- In an undeniable Jony Ive accent.
 
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