M3 OK for Xcode?

Discussion in 'MacBook' started by ViktorEvil, Jun 15, 2016.

  1. ViktorEvil macrumors member

    ViktorEvil

    Joined:
    Oct 8, 2014
    Location:
    England
    #1
    Hi I've been lurking on the forums reading what I can but I'm still undecided about which MacBook to buy.

    I will be using Xcode for some iOS SpriteKit and SceneKit development (just started learning swift) and maybe a little Unity as well.

    I would like to know if anybody is using a 2016 M3 MacBook with the above and how does it handle the simulator/building etc

    Cheers

    ViktorEvil
     
  2. evec macrumors regular

    Joined:
    Jun 8, 2016
    #2
    Macbook can handle Xcode but not very well, Macbook air or Macbook pro are better choice.
    Macbook is not suitable for long period of running such as Xcode debug and Simulator, and writing game require more power that other programming.

    Also Simulator working on Game require GPU and CPU run parallel, which the M3 with very poor GPU+CPU power because of low TDP.


    M5 or M7 may better however due to low TDP of Macbook, it can not run so fast constantly, this may have problem for Simulator running.

    Unity require more power that Xcode due to Unity is a general game build tool which design for easy using and flexible, with C# complier not very efficiency.
     
  3. BeyondtheTech macrumors 68020

    BeyondtheTech

    Joined:
    Jun 20, 2007
    #3
    I've been doing my game development using Corona SDK, Platino, Titanium, and Xcode, on my 2015 MacBook with the 1.2GHz CPU. No complaints here.
     
  4. ViktorEvil thread starter macrumors member

    ViktorEvil

    Joined:
    Oct 8, 2014
    Location:
    England
    #4
    Is there much lag using the iOS simulator?
     

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